[US] Scrap Kings 2x | BiWeekly | Quad
Key statistics
the figures behind the quote- Players now
- 0/ 250 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,922 top 72%
- Rank · 7d ago
- #13,136 ▼2786 places down
- Last wipe
- 11d ago biweekly schedule
- Next wipe
- 2d 4h Sat 17 Oct, 04:13 UTC
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- 2500 Procedural Map · seed 1
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 2d 4hSat 17 Oct, 04:13 UTC
- 16d 4hSat 31 Oct, 04:13 UTC
- 21d 19hThu 5 Nov, 19:00 UTCFW
- 30d 4hSat 14 Nov, 04:13 UTC
- 44d 4hSat 28 Nov, 04:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:13 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 2 on average | 6/100 | ▲+3+78.4% | |
| 2 | TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | BiweeklyNA · groups of 8+ · 2x · biweekly · 1 on average | 0/100 | ▪+0 | |
| 3 | C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++NA · groups of 99+ · 2x · biweekly · 1 on average | 0/250 | ▼−1 | |
| 4 | US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 144 on average | 158/200 | ▲+3+2.2% | |
| 5 | Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 136 on average | 79/100 | ▼−36−31.2% | |
| 6 | HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 123 on average | 89/100 | ▼−133−59.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on [US] Scrap Kings 2x | BiWeekly | Quad?
[US] Scrap Kings 2x | BiWeekly | Quad carries its gather rate in its name: 2x. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Which map is played on [US] Scrap Kings 2x | BiWeekly | Quad?
[US] Scrap Kings 2x | BiWeekly | Quad uses a procedural map of size 2,500 with seed 1, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What position does [US] Scrap Kings 2x | BiWeekly | Quad hold in the server rankings?
For the last seven days, [US] Scrap Kings 2x | BiWeekly | Quad holds rank #15,922 on player hours, in the top 72% of all ranked servers.
What is the population on [US] Scrap Kings 2x | BiWeekly | Quad?
0 of 250 slots on [US] Scrap Kings 2x | BiWeekly | Quad are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
How does [US] Scrap Kings 2x | BiWeekly | Quad handle wipe day?
The average peak across its recent wipes is 1 players. On the latest wipe, 4 hours after the wipe, the crowd peaked.
When does [US] Scrap Kings 2x | BiWeekly | Quad schedule its wipes?
Its tag guides the prediction, as [US] Scrap Kings 2x | BiWeekly | Quad has too few wipes on record to confirm its schedule. The date of its next wipe is Saturday 17 October at 04:13 UTC. Its world now is 11 days 19 hours old. A fortnightly wipe is published in its tags.
Server Info
What is the server location for [US] Scrap Kings 2x | BiWeekly | Quad?
Its name points to North America, but [US] Scrap Kings 2x | BiWeekly | Quad publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 135.148.150.139:60403 is its address.
How is the performance on [US] Scrap Kings 2x | BiWeekly | Quad?
The last 48 hours average 232 server fps, the low being 194. At its peak it held 30,356 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,389 MB. Low fps and growing entities are the source of felt lag.
[US] Scrap Kings 2x | BiWeekly | Quad is on which Rust version?
The version in use at [US] Scrap Kings 2x | BiWeekly | Quad: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is [US] Scrap Kings 2x | BiWeekly | Quad and is it currently online?
[US] Scrap Kings 2x | BiWeekly | Quad is up. It is taking players now. Its own uptime figure dates the last restart to roughly 18 hours ago. 7 full days have passed with 86% uptime, 145 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on [US] Scrap Kings 2x | BiWeekly | Quad?
Published by [US] Scrap Kings 2x | BiWeekly | Quad for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp250 (Max players): Slot count: 250; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does [US] Scrap Kings 2x | BiWeekly | Quad show up in Rust Analytics lists and filters?
These Rust Analytics lists include [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Connection
How can I connect to [US] Scrap Kings 2x | BiWeekly | Quad?
The console route: start Rust, press F1, enter client.connect 135.148.150.139:60403. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp250,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp250
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.