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RUST ANALYTICS
LIVE47,399PLY11,539SRV
QUOTE 135.148.150.139:60403 Online checked 9m ago

[US] Scrap Kings 2x | BiWeekly | Quad

2x biweekly wipes vanillamoddedoxide
Players · last
0/ 250
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 250
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,922
top 72%
Rank · 7d ago
#13,136
2786 places down
Last wipe
11d ago
biweekly schedule
Next wipe
2d 4h
Sat 17 Oct, 04:13 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSaturday 17 October, 04:13 UTCin 2d 4h

Its biweekly schedule tag · low confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 2d 4hSat 17 Oct, 04:13 UTC
  2. 16d 4hSat 31 Oct, 04:13 UTC
  3. 21d 19hThu 5 Nov, 19:00 UTCFW
  4. 30d 4hSat 14 Nov, 04:13 UTC
  5. 44d 4hSat 28 Nov, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 2 on average6/100+3+78.4%
2TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | BiweeklyNA · groups of 8+ · 2x · biweekly · 1 on average0/100+0
3C4 YOU LATER | SkillTree 2x | Offline Raid Protection | QOL++NA · groups of 99+ · 2x · biweekly · 1 on average0/250−1
4US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 144 on average158/200+3+2.2%
5Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 136 on average79/100−36−31.2%
6HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 123 on average89/100−133−59.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [US] Scrap Kings 2x | BiWeekly | Quad?

[US] Scrap Kings 2x | BiWeekly | Quad carries its gather rate in its name: 2x. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Which map is played on [US] Scrap Kings 2x | BiWeekly | Quad?

[US] Scrap Kings 2x | BiWeekly | Quad uses a procedural map of size 2,500 with seed 1, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does [US] Scrap Kings 2x | BiWeekly | Quad hold in the server rankings?

For the last seven days, [US] Scrap Kings 2x | BiWeekly | Quad holds rank #15,922 on player hours, in the top 72% of all ranked servers.

What is the population on [US] Scrap Kings 2x | BiWeekly | Quad?

0 of 250 slots on [US] Scrap Kings 2x | BiWeekly | Quad are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

How does [US] Scrap Kings 2x | BiWeekly | Quad handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 4 hours after the wipe, the crowd peaked.

When does [US] Scrap Kings 2x | BiWeekly | Quad schedule its wipes?

Its tag guides the prediction, as [US] Scrap Kings 2x | BiWeekly | Quad has too few wipes on record to confirm its schedule. The date of its next wipe is Saturday 17 October at 04:13 UTC. Its world now is 11 days 19 hours old. A fortnightly wipe is published in its tags.

Server Info

What is the server location for [US] Scrap Kings 2x | BiWeekly | Quad?

Its name points to North America, but [US] Scrap Kings 2x | BiWeekly | Quad publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 135.148.150.139:60403 is its address.

How is the performance on [US] Scrap Kings 2x | BiWeekly | Quad?

The last 48 hours average 232 server fps, the low being 194. At its peak it held 30,356 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,389 MB. Low fps and growing entities are the source of felt lag.

[US] Scrap Kings 2x | BiWeekly | Quad is on which Rust version?

The version in use at [US] Scrap Kings 2x | BiWeekly | Quad: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [US] Scrap Kings 2x | BiWeekly | Quad and is it currently online?

[US] Scrap Kings 2x | BiWeekly | Quad is up. It is taking players now. Its own uptime figure dates the last restart to roughly 18 hours ago. 7 full days have passed with 86% uptime, 145 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on [US] Scrap Kings 2x | BiWeekly | Quad?

Published by [US] Scrap Kings 2x | BiWeekly | Quad for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp250 (Max players): Slot count: 250; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [US] Scrap Kings 2x | BiWeekly | Quad show up in Rust Analytics lists and filters?

These Rust Analytics lists include [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connection

How can I connect to [US] Scrap Kings 2x | BiWeekly | Quad?

The console route: start Rust, press F1, enter client.connect 135.148.150.139:60403. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp250
Max players Slot count: 250.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.