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RUST ANALYTICS
LIVE50,786PLY11,615SRV
QUOTE 136.169.211.140:28015 Offline checked 14d ago

SquadAI test stand (private)

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,892
top 71%
Rank · 7d ago
#15,472
1420 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average209/225+7+3.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average197/225+53+36.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average377/400−34−8.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average189/200+70+59.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−1−4.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average153/225+24+18.6%

Quick answers

from the figures on this page

Server Rules

How is SquadAI test stand (private) configured in terms of rules and settings?

No gather rate is given in the name of SquadAI test stand (private). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on SquadAI test stand (private)?

The game generates the procedural map on SquadAI test stand (private).

Player Count

Where does SquadAI test stand (private) sit in the rankings?

In the top 71% of all ranked servers, SquadAI test stand (private) is #16,892 on player hours over the last seven days.

How many players does SquadAI test stand (private) have?

At present, SquadAI test stand (private) is offline; the last sighting was 14 days 15 hours ago.

Wipe Frequency

How often does SquadAI test stand (private) wipe?

There are too few wipes on record for SquadAI test stand (private) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 14 days 15 hours ago the current world was created.

Server Info

What is the server location for SquadAI test stand (private)?

No region is published by SquadAI test stand (private). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 136.169.211.140:28015 is its address.

SquadAI test stand (private) is on which Rust version?

Rust network protocol 2632 and build 161125 on Linux is what SquadAI test stand (private) runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is SquadAI test stand (private) up, and how consistent is its uptime?

No response from SquadAI test stand (private). It was last seen 14 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on SquadAI test stand (private)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Your game must run protocol 2632 to connect; cs161125 (Build): Build 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which SquadAI test stand (private) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature SquadAI test stand (private)?

These Rust Analytics lists include SquadAI test stand (private): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join SquadAI test stand (private)?

Type client.connect 136.169.211.140:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol Your game must run protocol 2632 to connect.
cs161125
Build Build 161125.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.