SquadAI test stand (private)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,892 top 71%
- Rank · 7d ago
- #15,472 ▼1420 places down
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 209/225 | ▲+7+3.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 197/225 | ▲+53+36.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 377/400 | ▼−34−8.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 189/200 | ▲+70+59.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 34/250 | ▼−1−4.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 153/225 | ▲+24+18.6% |
Quick answers
from the figures on this pageServer Rules
How is SquadAI test stand (private) configured in terms of rules and settings?
No gather rate is given in the name of SquadAI test stand (private). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on SquadAI test stand (private)?
The game generates the procedural map on SquadAI test stand (private).
Player Count
Where does SquadAI test stand (private) sit in the rankings?
In the top 71% of all ranked servers, SquadAI test stand (private) is #16,892 on player hours over the last seven days.
How many players does SquadAI test stand (private) have?
At present, SquadAI test stand (private) is offline; the last sighting was 14 days 15 hours ago.
Wipe Frequency
How often does SquadAI test stand (private) wipe?
There are too few wipes on record for SquadAI test stand (private) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 14 days 15 hours ago the current world was created.
Server Info
What is the server location for SquadAI test stand (private)?
No region is published by SquadAI test stand (private). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 136.169.211.140:28015 is its address.
SquadAI test stand (private) is on which Rust version?
Rust network protocol 2632 and build 161125 on Linux is what SquadAI test stand (private) runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is SquadAI test stand (private) up, and how consistent is its uptime?
No response from SquadAI test stand (private). It was last seen 14 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on SquadAI test stand (private)?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Your game must run protocol 2632 to connect; cs161125 (Build): Build 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which SquadAI test stand (private) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature SquadAI test stand (private)?
These Rust Analytics lists include SquadAI test stand (private): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join SquadAI test stand (private)?
Type client.connect 136.169.211.140:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8
Game
gmrust
mp10
ts8
v2632
cs161125
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.