TDL Development Server
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,920 top 71%
- Rank · 7d ago
- #15,493 ▼1427 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 114/300 | ▲+36+46.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 175/245 | ▲+78+81.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+2.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average | 79/1000 | ▼−24−23.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 25/1000 | ▼−19−43.5% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average | 72/200 | ▼−5−6.8% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TDL Development Server?
No gather rate is given in the name of TDL Development Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
Activity
What position does TDL Development Server hold in the server rankings?
For the last seven days, TDL Development Server holds rank #16,920 on player hours, in the top 71% of all ranked servers.
How many players does TDL Development Server have?
At present, TDL Development Server is offline; the last sighting was 14 days 23 hours ago.
Wipe Schedule
How often does TDL Development Server wipe?
There are too few wipes on record for TDL Development Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 6 hours.
Server Info
What is the server location for TDL Development Server?
No region is published by TDL Development Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 136.243.50.209:29025.
TDL Development Server runs which version of Rust?
The version in use at TDL Development Server: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
Is TDL Development Server up, and how consistent is its uptime?
Offline at this moment: TDL Development Server. Last seen 14 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 27 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on TDL Development Server?
Published by TDL Development Server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature TDL Development Server?
The following Rust Analytics lists feature TDL Development Server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to Join
What is the process to join TDL Development Server?
Type client.connect 136.243.50.209:29025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8
Game
gmvanilla
mp5
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.