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RUST ANALYTICS
LIVE58,696PLY11,663SRV
QUOTE 136.243.93.125:28075 Online checked 15m ago

MAP

moddedcarbon
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,652
top 66%
Rank · 7d ago
#12,612
2040 places down
Last wipe
14h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
MAP · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75108:0010:0013:0015:0018:0020:00Wiped Tue 13 Oct, 08:04 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020008:0010:0013:0015:0018:0020:00Wiped Tue 13 Oct, 08:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctTue 6 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:04 UTC14h ago – – running 0
Sat 10 Oct, 12:08 UTC3d ago 1 – – 0
Tue 6 Oct, 07:03 UTC7d ago 1 halved by day 1 4.2 days 0
Mon 5 Oct, 10:41 UTC8d ago 1 – 0.8 days 0
Sun 4 Oct, 17:27 UTC9d ago 1 – 0.7 days 1
Thu 1 Oct, 15:35 UTC12d ago 1 – 3.1 days 0
Wed 30 Sep, 13:42 UTC13d ago 1 – 1.1 days 0
Tue 29 Sep, 15:56 UTC14d ago 3 – 0.9 days 0
Mon 28 Sep, 06:48 UTC15d ago 3 – 1.4 days 0
Sat 26 Sep, 19:29 UTC17d ago 3 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average40/300+13+50.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average70/245+40+136.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average28/1000−5−14.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−5−40.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average42/700−43−50.3%

Quick answers

from the figures on this page

Map and Rules

How is MAP configured in terms of rules and settings?

No gather rate is given in the name of MAP. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.

Which map is played on MAP?

The map on MAP is procedural, size 4,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is MAP.

Population

What is the rank of MAP?

For the last seven days, MAP holds rank #14,652 on player hours, in the top 66% of all ranked servers.

How full is MAP?

On MAP, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 0 players.

Wipe Frequency

What happens on wipe day at MAP?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it did not hold.

When does MAP schedule its wipes?

There is no next wipe to predict for MAP, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 14 hours old.

Server Overview

What is the location of MAP?

No region is published by MAP. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 136.243.93.125:28075.

How is the performance on MAP?

The last 48 hours average 94 server fps, the low being 73. 90,916 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,365 MB. What players feel as lag is low fps together with a rising entity count.

MAP is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Windows, running on MAP. The protocol has to match for you to join, and Steam applies that update.

How reliable is MAP and is it currently online?

Online at this moment: MAP. The reported uptime puts its last restart at about 12 hours ago. 27% is its uptime for the last 7 full days, 46 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on MAP?

Published by MAP for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does MAP show up in Rust Analytics lists and filters?

These Rust Analytics lists include MAP: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join MAP?

The console route: start Rust, press F1, enter client.connect 136.243.93.125:28075. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.