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RUST ANALYTICS
LIVE51,094PLY11,621SRV
QUOTE 136.33.51.113:28015 Offline checked 12d ago

Local Test

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,967
top 59%
Rank · 7d ago
#10,445
3522 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:34 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average211/225+9+4.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average200/225+56+38.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average378/400−33−8.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average183/200+64+54.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−1−4.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average159/225+30+23.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local Test?

No gather rate appears in the name of Local Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Population

What is the rank of Local Test?

In the top 59% of all ranked servers, Local Test is #13,967 on player hours over the last seven days.

How full is Local Test?

At present, Local Test is offline; the last sighting was 12 days 6 hours ago.

Wipe Cycle

What can you expect on wipe day for Local Test?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does Local Test schedule its wipes?

There are too few wipes on record for Local Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 9 hours old.

Server Overview

What is the location of Local Test?

No region is published by Local Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 136.33.51.113:28015.

Local Test is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what Local Test runs. The protocol has to match for you to join, and Steam applies that update.

Is Local Test up, and how consistent is its uptime?

No response from Local Test. It was last seen 12 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Local Test?

Published by Local Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Local Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Local Test?

Type client.connect 136.33.51.113:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Slot count: 500.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.