Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,590 top 71%
- Rank · 7d ago
- #15,831 ▼759 places down
- Last wipe
- 22d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 58/300 | ▲+18+45.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 76/225 | ▲+17+28.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+0.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 15/1000 | ▼−11−42.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 5/1000 | ▼−2−33.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 30/700 | ▼−6−17.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust Devblog Server?
The name of Rust Devblog Server carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Rust Devblog Server?
The game generates the procedural map on Rust Devblog Server.
Player Count
What position does Rust Devblog Server hold in the server rankings?
For the last seven days, Rust Devblog Server holds rank #16,590 on player hours, in the top 71% of all ranked servers.
How full is Rust Devblog Server?
At present, Rust Devblog Server is offline; the last sighting was 18 days 16 hours ago.
Wipe Cycle
When does Rust Devblog Server schedule its wipes?
No rhythm can be told for Rust Devblog Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 22 days 2 hours.
Server Info
What is the location of Rust Devblog Server?
For Rust Devblog Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 139.100.245.66:28015.
What Rust version is Rust Devblog Server running?
The version in use at Rust Devblog Server: Rust network protocol 2362, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is Rust Devblog Server up, and how consistent is its uptime?
Offline at this moment: Rust Devblog Server. Last seen 18 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Rust Devblog Server?
Published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game needs protocol 2362; ptrak (Networking): RakNet, the network layer the game ships with; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust Devblog Server show up in Rust Analytics lists and filters?
On Rust Analytics, Rust Devblog Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connection
What steps do I take to join Rust Devblog Server?
Type client.connect 139.100.245.66:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.