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RUST ANALYTICS
LIVE51,330PLY11,563SRV
QUOTE 139.99.142.186:20000 Online checked 12m ago

The.Great.Aussie.Island

moddedoxide
Players · last
0/ 75
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,615
top 39%
Rank · 7d ago
#6,502
2113 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
4200
Procedural Map · seed 50000
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
00.511.5200:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:26 UTC FW13d ago 1 – running 0
Thu 1 Oct, 04:31 UTC13d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average38/300+24+175.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average37/225+11+40.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average7/1000−5−40.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000+1+37.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average18/700+5+39.4%

Quick answers

from the figures on this page

Server Rules

How is The.Great.Aussie.Island configured in terms of rules and settings?

The name of The.Great.Aussie.Island carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on The.Great.Aussie.Island?

The.Great.Aussie.Island uses a procedural map of size 4,200 with seed 50000, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of The.Great.Aussie.Island?

In the top 39% of all ranked servers, The.Great.Aussie.Island is #8,615 on player hours over the last seven days.

How full is The.Great.Aussie.Island?

On The.Great.Aussie.Island, 0 players are in now, out of 75 slots. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Wipe Cycle

How does The.Great.Aussie.Island handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does The.Great.Aussie.Island wipe?

No rhythm can be told for The.Great.Aussie.Island yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 3 hours.

Server Info

Where can The.Great.Aussie.Island be found?

There is no region published for The.Great.Aussie.Island. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 139.99.142.186:20000 is its address.

What is the performance like on The.Great.Aussie.Island?

The last 48 hours average 148 server fps, the low being 99. At its peak it held 106,305 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,681 MB. Low fps and growing entities are the source of felt lag.

The.Great.Aussie.Island runs which version of Rust?

The build is Rust network protocol 2634 and build 167231 on Linux, running on The.Great.Aussie.Island. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of The.Great.Aussie.Island?

The.Great.Aussie.Island is up. It is taking players now. Its own uptime figure dates the last restart to roughly 5 days 13 hours ago. 90% is its uptime for the last 7 full days, 152 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Tags & Filters

How should you interpret the tags on The.Great.Aussie.Island?

These tags are published by The.Great.Aussie.Island and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does The.Great.Aussie.Island show up in Rust Analytics lists and filters?

On Rust Analytics, The.Great.Aussie.Island matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join The.Great.Aussie.Island?

Type client.connect 139.99.142.186:20000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167231
Build It runs build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.