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RUST ANALYTICS
LIVE90,318PLY11,785SRV
QUOTE 141.224.194.76:28016 Online checked 12m ago

@i-24'\7 *BetaFist*

moddedoxidepremium
Players · last
0/ ?
+024h
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,879
top 31%
Rank · 7d ago
#4,804
2075 places down
Last wipe
5h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
19
player hours, last seven days
Map
6000
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Tue 13 Oct, 13:51 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
01020304019:0004:0013:0023:0008:0017:00Wiped Tue 13 Oct, 13:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.4 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:51 UTC5h ago – – running 1
Fri 2 Oct, 12:51 UTC11d ago 1 – – 0
Fri 2 Oct, 06:44 UTC11d ago 1 – 0.3 days 1
Thu 1 Oct, 23:30 UTC FW11d ago 1 – 0.3 days 0
Thu 1 Oct, 07:18 UTC12d ago 2 – 0.7 days 1
Wed 30 Sep, 20:07 UTC12d ago 2 – 0.5 days 1
Tue 22 Sep, 19:13 UTC20d ago 3 halved by day 1 8 days 0
Tue 22 Sep, 12:34 UTC21d ago 3 – 0.3 days 0
Tue 22 Sep, 02:52 UTC21d ago 3 – 0.4 days 0
Mon 21 Sep, 06:39 UTC22d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average155/300+22+17.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average204/245+69+50.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 83 on average104/1000−37−26.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average41/1000−12−22.6%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 75 on average87/200−12−12.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on @i-24'\7 *BetaFist*?

No gather rate is given in the name of @i-24'\7 *BetaFist*. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. Rust premium status is required to join. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on @i-24'\7 *BetaFist*?

The map on @i-24'\7 *BetaFist* is procedural, size 6,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does @i-24'\7 *BetaFist* hold in the server rankings?

For the last seven days, @i-24'\7 *BetaFist* holds rank #6,879 on player hours, in the top 31% of all ranked servers.

How full is @i-24'\7 *BetaFist*?

@i-24'\7 *BetaFist* shows 0 players at this moment. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Wipe Schedule

What happens on wipe day at @i-24'\7 *BetaFist*?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does @i-24'\7 *BetaFist* schedule its wipes?

No next wipe can be predicted for @i-24'\7 *BetaFist*: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 5 hours ago the current world was created.

Server Details

Where can @i-24'\7 *BetaFist* be found?

No region is published by @i-24'\7 *BetaFist*. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 141.224.194.76:28016.

What is the performance like on @i-24'\7 *BetaFist*?

Average server fps for the last 48 hours is 30; the floor was 17. 537,606 entities is the maximum carried: buildings, deployables and everything else. Up to 10,693 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

@i-24'\7 *BetaFist* is on which Rust version?

The version in use at @i-24'\7 *BetaFist*: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is @i-24'\7 *BetaFist* up, and how consistent is its uptime?

@i-24'\7 *BetaFist* is up. It is taking players now. The reported uptime puts its last restart at about 6 days 5 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on @i-24'\7 *BetaFist*?

These tags are published by @i-24'\7 *BetaFist* and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^q (Premium): Rust premium status is required to join; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does @i-24'\7 *BetaFist* show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature @i-24'\7 *BetaFist*: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join @i-24'\7 *BetaFist*?

Type client.connect 141.224.194.76:28016 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. Rust premium status is required to join. You can reach its website at https://www.youtube.com/@SpykerPlanet-nl?cbrd=1&ucbcb=1.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,^q,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^q
Premium Rust premium status is required to join.
^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.