HordeMind Dev
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,335 top 69%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 165 on average | 45/500 | ▼−5−10.7% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 127/100 | ▼−1−0.5% | |
| 3 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 109 on average | 32/225 | ▼−15−31.7% | |
| 4 | [Whitelist]KagiRust8groups of 20+ · 88 on average | 28/300 | ▲+8+40.6% | |
| 5 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 5/200 | ▼−8−60.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 12/1000 | ▼−15−55.4% |
Quick answers
from the figures on this pageRules & Settings
How is HordeMind Dev configured in terms of rules and settings?
No gather rate is given in the name of HordeMind Dev. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on HordeMind Dev?
A procedural map runs on HordeMind Dev, created by the game.
Activity
What is the rank of HordeMind Dev?
For the last seven days, HordeMind Dev holds rank #15,335 on player hours, in the top 69% of all ranked servers.
What is the population on HordeMind Dev?
0 of 8 slots on HordeMind Dev are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
When does HordeMind Dev schedule its wipes?
There are too few wipes on record for HordeMind Dev to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 19 hours old.
Server Overview
What is the server location for HordeMind Dev?
No region is published by HordeMind Dev. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 142.183.237.14:28015 is its address.
HordeMind Dev is on which Rust version?
The build is Rust network protocol 2635 and build 168909 on Windows, running on HordeMind Dev. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of HordeMind Dev?
Online at this moment: HordeMind Dev. 3 full days have passed with 100% uptime, 72 of 72 hours. First sighting by Rust Analytics: 23 October 2026.
Tags & Filters
How should you interpret the tags on HordeMind Dev?
These tags are published by HordeMind Dev and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
HordeMind Dev appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include HordeMind Dev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join HordeMind Dev?
Type client.connect 142.183.237.14:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.