[AU] Meltdown
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,746 top 65%
- Rank · 7d ago
- #10,773 ▼3973 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Alone & AfraidOC · no group limit · biweekly · 1 on average | 0/50 | ▪+0 | |
| 2 | Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average | 2/100 | ▼−2−47.8% | |
| 3 | [AUS] Rust in PeaceOC · groups of 8+ · 1 on average | 1/50 | ▪+0+0.0% | |
| 4 | Rustafied.com - AU LongOC · groups of 16+ · monthly · 147 on average | 36/100 | ▼−10−21.6% | |
| 5 | Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average | 5/100 | ▪+0+11.1% | |
| 6 | Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average | 26/100 | ▼−43−62.3% |
Quick answers
from the figures on this pageServer Rules
How is [AU] Meltdown configured in terms of rules and settings?
No gather rate appears in the name of [AU] Meltdown. The server does not state any group limit. hardcore is the mode, Facepunch's hardest mode. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on [AU] Meltdown?
The game generates the procedural map on [AU] Meltdown.
Population
What position does [AU] Meltdown hold in the server rankings?
For the last seven days, [AU] Meltdown holds rank #14,746 on player hours, in the top 65% of all ranked servers.
What is the population on [AU] Meltdown?
Right now, [AU] Meltdown is offline; the last sighting was 11 days 7 hours ago.
Wipe Schedule
On what cycle does [AU] Meltdown wipe?
The record holds too few of [AU] Meltdown's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 16 hours old.
Server Overview
Where can [AU] Meltdown be found?
Its name points to Oceania, but [AU] Meltdown publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 144.6.253.187:28015 is its address.
[AU] Meltdown is on which Rust version?
The build is Rust network protocol 2634 and build 166652 on Windows, running on [AU] Meltdown. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is [AU] Meltdown and is it currently online?
No response from [AU] Meltdown. It was last seen 11 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.
Tags and Rankings
How should you interpret the tags on [AU] Meltdown?
These tags are published by [AU] Meltdown and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): It holds 10 slots; ts0 (Group limit): Teams do not run here; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.
[AU] Meltdown appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature [AU] Meltdown: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join [AU] Meltdown?
The console route: start Rust, press F1, enter client.connect 144.6.253.187:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y
Game
gmhardcore
mp10
ts0
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.