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RUST ANALYTICS
LIVE41,186PLY11,534SRV
QUOTE 145.224.72.90:20000 Offline checked 6d ago

test

Players · last
0/ 10
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,160
top 54%
Rank · 7d ago
#12,656
496 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average150/200−7−4.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average103/200+11+12.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average418/450+41+10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average109/200+22+25.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250+4+14.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average115/150+34+42.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on test?

No gather rate appears in the name of test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on test?

A procedural map runs on test, created by the game.

Activity

What is the rank of test?

For the last seven days, test holds rank #12,160 on player hours, in the top 54% of all ranked servers.

How full is test?

At present, test is offline; the last sighting was 6 days 9 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

How often does test wipe?

There are too few wipes on record for test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 days 8 hours old.

Server Overview

What is the server location for test?

No region is published by test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 145.224.72.90:20000.

What Rust version is test running?

Rust network protocol 2634 and build 167058 on Windows is what test runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of test?

No response from test. It was last seen 6 days 9 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. The earliest Rust Analytics saw it was 7 October 2026.

Tags & Filters

What is the meaning of the tags on test?

Published by test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature test?

The following Rust Analytics lists feature test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join test?

Type client.connect 145.224.72.90:20000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.