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RUST ANALYTICS
LIVE36,793PLY11,503SRV
QUOTE 145.224.74.5:20000 Offline checked 21d ago

test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,443
top 67%
Rank · 7d ago
#13,189
2254 places down
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average168/200+14+9.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average86/200−1−1.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average385/425+57+17.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average94/200+11+13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average20/250−10−32.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average94/125+14+17.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on test?

No gather rate appears in the name of test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on test?

A procedural map runs on test, created by the game.

Player Count

What is the rank of test?

For the last seven days, test holds rank #15,443 on player hours, in the top 67% of all ranked servers.

What is the population on test?

At present, test is offline; the last sighting was 21 days 9 hours ago.

Wipe Frequency

On what cycle does test wipe?

There are too few wipes on record for test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 32 days 13 hours.

Server Details

What is the location of test?

No region is published by test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 145.224.74.5:20000 is its address.

What Rust version is test running?

The version in use at test: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is test up, and how consistent is its uptime?

test is down. The last time we saw it was 21 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 22 September 2026.

Server Tags

How should you interpret the tags on test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to test?

Type client.connect 145.224.74.5:20000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.