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RUST ANALYTICS
LIVE33,425PLY11,460SRV
QUOTE 146.0.45.91:28015 Online checked 11m ago

4Netplayers Rust Server

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 4
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 5
Rank
#3,621
top 16%
Rank · 7d ago
#3,988
367 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
132
player hours, last seven days
Map
2500
Custom Map · seed 1234567890
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:24 UTC11d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average28/300−26−47.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average12/245−31−72.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average7/1000−8−54.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average12/700−32−72.9%

Quick answers

from the figures on this page

Map and Rules

How is 4Netplayers Rust Server configured in terms of rules and settings?

No gather rate is given in the name of 4Netplayers Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 2,500, with seed 1234567890, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Activity

Where does 4Netplayers Rust Server sit in the rankings?

In the top 16% of all ranked servers, 4Netplayers Rust Server is #3,621 on player hours over the last seven days.

How many players does 4Netplayers Rust Server have?

On 4Netplayers Rust Server, 0 players are in now, out of 10 slots. The seven-day average is 1 players, with a peak of 5. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 4 players.

Wipe Cycle

How does 4Netplayers Rust Server handle wipe day?

The average peak across its recent wipes is 4 players. On the latest wipe, 20 hours after the wipe, the crowd peaked.

When does 4Netplayers Rust Server schedule its wipes?

No rhythm can be told for 4Netplayers Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 12 hours ago the current world was created.

Server Details

What is the location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 146.0.45.91:28015.

Is 4Netplayers Rust Server performing well?

The last 48 hours average 30 server fps, the low being 30. 55,977 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,287 MB. A climbing entity count plus low fps is the lag players report.

4Netplayers Rust Server is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. Joining requires the same protocol on your game, which Steam updates.

Is 4Netplayers Rust Server up, and how consistent is its uptime?

Online at this moment: 4Netplayers Rust Server. The reported uptime puts its last restart at about 22 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?

On Rust Analytics, 4Netplayers Rust Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to 4Netplayers Rust Server?

The console route: start Rust, press F1, enter client.connect 146.0.45.91:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.