rusty
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,694 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 38d ago monthly schedule
- Next wipe
- 21d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 646 on average | 398/500 | ▲+115+40.8% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average | 39/400 | ▲+15+60.8% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average | 45/400 | ▲+13+41.7% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 13/400 | ▲+9+262.8% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 13/50 | ▪+0+2.0% | |
| 6 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average | 5/200 | ▼−4−42.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on rusty?
No gather rate appears in the name of rusty. The default group size of 8 players applies here. minigames & battle royale is the mode, battle royale, Bedwars, parkour and arenas. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
Which map is played on rusty?
rusty uses a procedural map, which the game generates.
Player Count
What position does rusty hold in the server rankings?
For the last seven days, rusty holds rank #14,694 on player hours, in the top – of all ranked servers.
How many players does rusty have?
Right now, rusty is offline; the last sighting was 26 days 7 hours ago.
Wipe Schedule
When does rusty schedule its wipes?
From the force wipe, the next wipe at rusty is estimated. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 38 days 16 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Overview
What is the location of rusty?
There is no region published for rusty. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 146.120.104.127:28015.
rusty runs which version of Rust?
The version in use at rusty: Rust network protocol 2633 and build 162929, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is rusty up, and how consistent is its uptime?
Offline at this moment: rusty. Last seen 26 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 16 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on rusty?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which rusty publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
rusty appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include rusty: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connection
What is the process to join rusty?
The console route: start Rust, press F1, enter client.connect 146.120.104.127:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,^e,^d,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs162929
ptrak
$r?
Wipe schedule
^m
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.