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RUST ANALYTICS
LIVE44,948PLY11,563SRV
QUOTE 146.59.152.6:21600 Online checked 11m ago

4Netplayers Rust Server

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,419
top 51%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average163/225−9−5.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average119/200+17+16.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average416/425+19+4.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average141/200+50+55.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−3−11.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average119/175+32+36.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does 4Netplayers Rust Server sit in the rankings?

For the last seven days, 4Netplayers Rust Server holds rank #11,419 on player hours, in the top 51% of all ranked servers.

How many players does 4Netplayers Rust Server have?

0 of 10 slots on 4Netplayers Rust Server are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. At 13:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Cycle

On what cycle does 4Netplayers Rust Server wipe?

There are too few wipes on record for 4Netplayers Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 days 8 hours old.

Server Info

Where can 4Netplayers Rust Server be found?

For 4Netplayers Rust Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 146.59.152.6:21600 is its address.

How is the performance on 4Netplayers Rust Server?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. The entity count reached 89,323, covering buildings, deployables and all else in the world. Up to 2,964 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is 4Netplayers Rust Server running?

The build is Rust network protocol 2634 and build 167398 on Linux, running on 4Netplayers Rust Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of 4Netplayers Rust Server?

4Netplayers Rust Server is up. It is taking players now. 3 days 21 hours ago is when it last restarted, judging by the uptime it reports. The last 5 full days give 100% uptime, 120 hours on out of 120. First sighting by Rust Analytics: 8 October 2026.

Tags & Filters

How should you interpret the tags on 4Netplayers Rust Server?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which 4Netplayers Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does 4Netplayers Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include 4Netplayers Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join 4Netplayers Rust Server?

Type client.connect 146.59.152.6:21600 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.