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RUST ANALYTICS
LIVE61,951PLY11,675SRV
QUOTE 147.93.162.142:28415 Online checked 10m ago

[EU/NL] DeathBattalion testserver X2|Slightly Modded|Events

2x monthly wipes vanillamoddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,705
top 26%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
monthly schedule
Next wipe
22d 20h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
35
player hours, last seven days
Map
3500
Procedural Map · seed 295700
First seen
9 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 20h

The force wipe · high confidence

usual gap
0.7 days
between real wipes
wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 12:35 UTC3d ago 2 – running 1
Fri 9 Oct, 20:14 UTC4d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 651 on average282/350+8+2.8%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 425 on average225/275+30+15.1%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 302 on average155/500+42+37.1%
4Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 258 on average117/300+17+17.1%
5EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 246 on average164/195+42+34.8%
6EU Limitless 2x Monthly Main | No BP Wipes | x2EU · groups of 12+ · 2x · monthly · 213 on average169/200+20+13.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

[EU/NL] DeathBattalion testserver X2|Slightly Modded|Events carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

The map on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events is procedural, size 3,500, with seed 295700, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events hold in the server rankings?

For the last seven days, [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events holds rank #5,705 on player hours, in the top 26% of all ranked servers.

How many players does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events have?

On [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. At 19:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What happens on wipe day at [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 6 hours after the wipe, the crowd peaked.

On what cycle does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events wipe?

The only wipe at [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 3 days 9 hours. The tags state monthly wipes.

Server Overview

Where can [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events be found?

No region tag is published by [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events, though its name points to Europe. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 147.93.162.142:28415.

How is the performance on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

Server fps over the last 48 hours: 60 on average, 59 at the lowest. The entity count reached 68,727, covering buildings, deployables and all else in the world. The memory ceiling reached 2,317 MB. A climbing entity count plus low fps is the lag players report.

[EU/NL] DeathBattalion testserver X2|Slightly Modded|Events is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events and is it currently online?

[EU/NL] DeathBattalion testserver X2|Slightly Modded|Events is up. It is taking players now. 10 hours ago is when it last restarted, judging by the uptime it reports. The last 3 full days give 100% uptime, 72 hours on out of 72. 9 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

The following Rust Analytics lists feature [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events: 2x Rust servers, Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

How to Join

What steps do I take to join [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

Type client.connect 147.93.162.142:28415 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.