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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 149.51.48.45:28015 Offline checked 23d ago

Hoplite Rust Test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,516
no region published
Rank · 7d ago
#15,134
382 places down
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average242/275+40+20.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average234/275+90+62.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average327/350−84−20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average217/250+98+83.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average40/250+5+12.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average190/275+61+47.3%

Quick answers

from the figures on this page

Server Rules

How is Hoplite Rust Test configured in terms of rules and settings?

No gather rate is given in the name of Hoplite Rust Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Hoplite Rust Test?

Hoplite Rust Test uses a procedural map, which the game generates.

Activity

What is the rank of Hoplite Rust Test?

For the last seven days, Hoplite Rust Test holds rank #15,516 on player hours, in the top – of all ranked servers.

How full is Hoplite Rust Test?

At present, Hoplite Rust Test is offline; the last sighting was 23 days 8 hours ago.

Wipe Cycle

How often does Hoplite Rust Test wipe?

The record holds too few of Hoplite Rust Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 23 days 9 hours old.

Server Details

Where can Hoplite Rust Test be found?

For Hoplite Rust Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 149.51.48.45:28015.

What Rust version is Hoplite Rust Test running?

The build is Rust network protocol 2633 and build 164530 on Linux, running on Hoplite Rust Test. Joining requires the same protocol on your game, which Steam updates.

Is Hoplite Rust Test up, and how consistent is its uptime?

Hoplite Rust Test is down. The last time we saw it was 23 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Server Tags

How should you interpret the tags on Hoplite Rust Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Hoplite Rust Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Hoplite Rust Test show up in Rust Analytics lists and filters?

On Rust Analytics, Hoplite Rust Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join Hoplite Rust Test?

The console route: start Rust, press F1, enter client.connect 149.51.48.45:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.