Server Test
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,198 top 57%
- Rank · 7d ago
- #12,270 ▼928 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 22 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 215/275 | ▲+13+6.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 203/275 | ▲+59+41.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 375/350 | ▼−36−8.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 184/250 | ▲+65+55.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 33/250 | ▼−2−6.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 168/275 | ▲+39+30.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Server Test?
No gather rate is given in the name of Server Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on Server Test?
The game generates the procedural map on Server Test.
Player Count
Where does Server Test sit in the rankings?
For the last seven days, Server Test holds rank #13,198 on player hours, in the top 57% of all ranked servers.
What is the population on Server Test?
Right now, Server Test is offline; the last sighting was 21 days 1 hours ago.
Wipe Cycle
On what cycle does Server Test wipe?
No rhythm can be told for Server Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 21 days 2 hours ago the current world was created.
Server Overview
Where can Server Test be found?
There is no region published for Server Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 151.19.142.9:28015.
Server Test is on which Rust version?
The version in use at Server Test: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Server Test up, and how consistent is its uptime?
Offline at this moment: Server Test. Last seen 21 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 22 September 2026.
Tags & Filters
What is the meaning of the tags on Server Test?
These tags are published by Server Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Server Test?
These Rust Analytics lists include Server Test: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Joining the Server
How can I connect to Server Test?
Type client.connect 151.19.142.9:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.