Hotwire Test Renamed
Key statistics
the figures behind the quote- Players now
- 0/ 75 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,907 top 72%
- Rank · 7d ago
- #15,970 ▲63 places up
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 29/300 | ▼−3−8.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 23/225 | ▼−5−17.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 4/1000 | ▼−6−58.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average | 0/1000 | ▼−1 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 5/700 | ▼−10−67.7% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Hotwire Test Renamed?
No gather rate is given in the name of Hotwire Test Renamed. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
Which map is played on Hotwire Test Renamed?
The game generates the procedural map on Hotwire Test Renamed.
Activity
What is the rank of Hotwire Test Renamed?
In the top 72% of all ranked servers, Hotwire Test Renamed is #15,907 on player hours over the last seven days.
What is the population on Hotwire Test Renamed?
At present, Hotwire Test Renamed is offline; the last sighting was 6 days 7 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Hotwire Test Renamed wipe?
No rhythm can be told for Hotwire Test Renamed yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 10 hours ago the current world was created.
Server Details
What is the location of Hotwire Test Renamed?
For Hotwire Test Renamed, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 151.240.92.72:28015 is its address.
Hotwire Test Renamed runs which version of Rust?
The version in use at Hotwire Test Renamed: Rust network protocol 2634 and build 167231, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Hotwire Test Renamed up, and how consistent is its uptime?
Hotwire Test Renamed is down. The last time we saw it was 6 days 7 hours ago. 7 full days have passed with 10% uptime, 17 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Hotwire Test Renamed?
These tags are published by Hotwire Test Renamed and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Slot count: 75; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Hotwire Test Renamed?
The following Rust Analytics lists feature Hotwire Test Renamed: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Hotwire Test Renamed?
The console route: start Rust, press F1, enter client.connect 151.240.92.72:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp75
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.