LIVECOPY TEST - DO NOT JOIN
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,090 top 54% · #1384 in NA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 14h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 3.6 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:38 UTC2d ago | 1+1 queue | – | running | 1 |
| Wed 7 Oct, 23:34 UTC6d ago | 1 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average | 48/200 | ▲+5+12.3% | |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average | 43/200 | ▼−9−16.9% | |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average | 71/125 | ▲+21+42.2% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 49 on average | 49/100 | ▲+15+45.9% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average | 48/150 | ▲+9+21.8% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average | 27/420 | ▲+14+101.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on LIVECOPY TEST - DO NOT JOIN?
The name of LIVECOPY TEST - DO NOT JOIN carries no gather rate. The default group size of 8 players applies here. pve is the mode, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map is played on LIVECOPY TEST - DO NOT JOIN?
A procedural map runs on LIVECOPY TEST - DO NOT JOIN, created by the game.
Player Count
What position does LIVECOPY TEST - DO NOT JOIN hold in the server rankings?
In the top 54% of all ranked servers, LIVECOPY TEST - DO NOT JOIN is #12,090 on player hours over the last seven days and #1,384 in North America.
How full is LIVECOPY TEST - DO NOT JOIN?
Right now, LIVECOPY TEST - DO NOT JOIN is offline; the last sighting was 45 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
How does LIVECOPY TEST - DO NOT JOIN handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe the crowd peaked; 1 more stood in the queue.
When does LIVECOPY TEST - DO NOT JOIN schedule its wipes?
The only wipe at LIVECOPY TEST - DO NOT JOIN is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 12 days 10 hours. Its tags list a wipe each month.
Server Details
What is the server location for LIVECOPY TEST - DO NOT JOIN?
In North America, LIVECOPY TEST - DO NOT JOIN lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 152.232.231.170:28015.
LIVECOPY TEST - DO NOT JOIN runs which version of Rust?
The version in use at LIVECOPY TEST - DO NOT JOIN: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is LIVECOPY TEST - DO NOT JOIN up, and how consistent is its uptime?
LIVECOPY TEST - DO NOT JOIN is down. The last time we saw it was 45 hours ago. 7 full days have passed with 11% uptime, 19 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on LIVECOPY TEST - DO NOT JOIN?
Published by LIVECOPY TEST - DO NOT JOIN for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature LIVECOPY TEST - DO NOT JOIN?
On Rust Analytics, LIVECOPY TEST - DO NOT JOIN matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join LIVECOPY TEST - DO NOT JOIN?
Type client.connect 152.232.231.170:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^m,^v,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.