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RUST ANALYTICS
LIVE36,505PLY11,499SRV
QUOTE 152.232.231.170:28015 Offline NA checked 1d ago

LIVECOPY TEST - DO NOT JOIN

monthly wipes vanillamoddedoxidepve
Players · last
0/ 20
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#12,090
top 54% · #1384 in NA
Rank · 7d ago
–
not ranked a week ago
Last wipe
12d ago
monthly schedule
Next wipe
22d 14h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
0123405:0006:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct9 Oct11 Oct14 Oct

Top 54% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 14h

The force wipe · high confidence

usual gap
3.6 days
between real wipes
wipe-day peak
1
players, last three wipes

Coming wipes

  1. 22d 14hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 13:38 UTC2d ago 1+1 queue – running 1
Wed 7 Oct, 23:34 UTC6d ago 1 – 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average48/200+5+12.3%
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average43/200−9−16.9%
3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average71/125+21+42.2%
4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 49 on average49/100+15+45.9%
5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average48/150+9+21.8%
6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average27/420+14+101.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LIVECOPY TEST - DO NOT JOIN?

The name of LIVECOPY TEST - DO NOT JOIN carries no gather rate. The default group size of 8 players applies here. pve is the mode, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map is played on LIVECOPY TEST - DO NOT JOIN?

A procedural map runs on LIVECOPY TEST - DO NOT JOIN, created by the game.

Player Count

What position does LIVECOPY TEST - DO NOT JOIN hold in the server rankings?

In the top 54% of all ranked servers, LIVECOPY TEST - DO NOT JOIN is #12,090 on player hours over the last seven days and #1,384 in North America.

How full is LIVECOPY TEST - DO NOT JOIN?

Right now, LIVECOPY TEST - DO NOT JOIN is offline; the last sighting was 45 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

How does LIVECOPY TEST - DO NOT JOIN handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe the crowd peaked; 1 more stood in the queue.

When does LIVECOPY TEST - DO NOT JOIN schedule its wipes?

The only wipe at LIVECOPY TEST - DO NOT JOIN is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 12 days 10 hours. Its tags list a wipe each month.

Server Details

What is the server location for LIVECOPY TEST - DO NOT JOIN?

In North America, LIVECOPY TEST - DO NOT JOIN lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 152.232.231.170:28015.

LIVECOPY TEST - DO NOT JOIN runs which version of Rust?

The version in use at LIVECOPY TEST - DO NOT JOIN: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is LIVECOPY TEST - DO NOT JOIN up, and how consistent is its uptime?

LIVECOPY TEST - DO NOT JOIN is down. The last time we saw it was 45 hours ago. 7 full days have passed with 11% uptime, 19 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on LIVECOPY TEST - DO NOT JOIN?

Published by LIVECOPY TEST - DO NOT JOIN for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature LIVECOPY TEST - DO NOT JOIN?

On Rust Analytics, LIVECOPY TEST - DO NOT JOIN matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join LIVECOPY TEST - DO NOT JOIN?

Type client.connect 152.232.231.170:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,NA,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.