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RUST ANALYTICS
LIVE40,940PLY11,533SRV
QUOTE 152.53.141.115:28015 Offline checked 30d ago

sss

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average153/200−4−2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average97/200+5+5.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average412/450+35+9.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average106/200+19+21.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250+3+10.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average109/150+28+34.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on sss?

No gather rate appears in the name of sss. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.

What is the current map on sss?

A procedural map runs on sss, created by the game.

Population

How many players does sss have?

Right now, sss is offline; the last sighting was 30 days 15 hours ago.

Wipe Cycle

When does sss schedule its wipes?

The record holds too few of sss's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 47 days 14 hours ago the current world was created.

Server Details

Where can sss be found?

For sss, no region is published; the region code is pol. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 152.53.141.115:28015.

sss runs which version of Rust?

The version in use at sss: Rust network protocol 2633 and build 164043, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of sss?

sss is down. The last time we saw it was 30 days 15 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on sss?

These tags are published by sss and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164043 (Build): Build 164043; ptrak (Networking): The standard network layer, RakNet; $rpol (Region code): Region code pol. Also in the tags and at the top of this page: current players, queue and world creation time.

sss appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, sss matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to sss?

Type client.connect 152.53.141.115:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$rpol,v2633,gmrust,cs164043,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Slot count: 5.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164043
Build Build 164043.
ptrak
Networking The standard network layer, RakNet.
$rpol
Region code Region code pol.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.