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RUST ANALYTICS
LIVE50,523PLY11,613SRV
QUOTE 152.70.30.5:28116 Offline checked 17d ago

selftest

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,527
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
rust_island_2013
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep28 Sep30 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average211/225+9+4.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average195/225+51+35.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average383/400−28−6.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average183/200+64+54.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−2−6.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average147/225+18+14.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on selftest?

The name of selftest carries no gather rate. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Player Count

Where does selftest sit in the rankings?

For the last seven days, selftest holds rank #16,527 on player hours, in the top 71% of all ranked servers.

How full is selftest?

At present, selftest is offline; the last sighting was 17 days 23 hours ago.

Wipe Cycle

When does selftest schedule its wipes?

There are too few wipes on record for selftest to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC.

Server Overview

What is the location of selftest?

There is no region published for selftest. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 152.70.30.5:28116 is its address.

selftest is on which Rust version?

The build is Rust network protocol 1069 on Windows, running on selftest. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of selftest?

No response from selftest. It was last seen 17 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.

Server Tags

What is the meaning of the tags on selftest?

Published by selftest for the game's server browser to read: mp2 (Max players): It holds 2 slots; v1069 (Protocol): To join, your game needs protocol 1069; rust (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does selftest show up in Rust Analytics lists and filters?

These Rust Analytics lists include selftest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Connection

What is the process to join selftest?

The console route: start Rust, press F1, enter client.connect 152.70.30.5:28116. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as rust,mp2,v1069

Game

mp2
Max players It holds 2 slots.
v1069
Protocol To join, your game needs protocol 1069.

Other

rust
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.