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RUST ANALYTICS
LIVE48,796PLY11,557SRV
QUOTE 157.173.25.164:47831 Online checked 8m ago

BuildLab

moddedoxide
Players · last
1/ 4
n/a24h
25% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#8,974
top 40%
Rank · 7d ago
#16,832
7858 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0013:0014:0016:0017:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct9 Oct11 Oct14 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:05 UTC12d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average103/999+29+38.3%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average179/999+23+14.8%
3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average33/150−7−17.9%
4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average36/100+6+18.2%
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 27 on average9/100+3+47.8%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average15/100−6−28.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on BuildLab?

The name of BuildLab carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on BuildLab?

A procedural map runs on BuildLab, created by the game.

Player Count

What is the rank of BuildLab?

In the top 40% of all ranked servers, BuildLab is #8,974 on player hours over the last seven days.

What is the population on BuildLab?

1 of 4 slots on BuildLab are filled at the moment. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 1 players.

Wipe Frequency

When does BuildLab schedule its wipes?

No rhythm can be told for BuildLab yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 6 hours ago the current world was created.

Server Overview

What is the server location for BuildLab?

For BuildLab, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.173.25.164:47831 is its address.

BuildLab runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on BuildLab. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of BuildLab?

The server is live: BuildLab is online. 7 full days have passed with 6% uptime, 10 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on BuildLab?

Published by BuildLab for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does BuildLab show up in Rust Analytics lists and filters?

These Rust Analytics lists include BuildLab: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join BuildLab?

Type client.connect 157.173.25.164:47831 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.