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RUST ANALYTICS
LIVE34,349PLY11,458SRV
QUOTE 157.85.85.105:24659 Online checked 9m ago

Rust for down syndromes

moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#6,089
top 27%
Rank · 7d ago
#5,935
154 places down
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
28
player hours, last seven days
Map
2000
Procedural Map · seed 6738
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.9 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:24 UTC3d ago 3 – running 0
Sun 4 Oct, 14:46 UTC9d ago 4 halved by day 1 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average26/300−28−51.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average0/245−43−100.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average6/1000−10−61.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average11/700−33−75.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Rust for down syndromes?

No gather rate is given in the name of Rust for down syndromes. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Rust for down syndromes?

Rust for down syndromes uses a procedural map of size 2,000 with seed 6738, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does Rust for down syndromes sit in the rankings?

For the last seven days, Rust for down syndromes holds rank #6,089 on player hours, in the top 27% of all ranked servers.

How many players does Rust for down syndromes have?

On Rust for down syndromes, 0 players are in now, out of 40 slots. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Wipe Frequency

What happens on wipe day at Rust for down syndromes?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.

How often does Rust for down syndromes wipe?

There are too few wipes on record for Rust for down syndromes to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 17 hours old.

Server Info

Where can Rust for down syndromes be found?

No region is published by Rust for down syndromes. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.85.105:24659.

How is the performance on Rust for down syndromes?

The last 48 hours average 233 server fps, the low being 212. At its peak it held 16,103 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,065 MB. What players feel as lag is low fps together with a rising entity count.

Rust for down syndromes is on which Rust version?

The version in use at Rust for down syndromes: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Rust for down syndromes up, and how consistent is its uptime?

The server is live: Rust for down syndromes is online. Its own uptime figure dates the last restart to roughly 3 days 12 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.

Server Tags

What is the meaning of the tags on Rust for down syndromes?

Published by Rust for down syndromes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Rust for down syndromes?

The following Rust Analytics lists feature Rust for down syndromes: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to Rust for down syndromes?

The console route: start Rust, press F1, enter client.connect 157.85.85.105:24659. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.