Skip to the page
RUST ANALYTICS
LIVE34,389PLY11,456SRV
QUOTE 157.85.85.81:27900 Offline checked 3h ago

A Shockbyte x Discord Production Rust Server

moddedoxide
Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#12,121
top 54%
Rank · 7d ago
#12,551
430 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
3000
Procedural Map · seed 315848369
First seen
26 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0023:0008:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0023:0008:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Mon 5 OctSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 18:53 UTC8d ago 2 – running 0
Sun 27 Sep, 15:39 UTC16d ago 2 halved by day 3 8.1 days 1
Sat 26 Sep, 19:39 UTC17d ago 3 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average30/300−24−43.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average0/245−43−100.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average6/1000−10−61.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average10/700−34−77.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte x Discord Production Rust Server?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is played on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 3,000, with seed 315848369, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of A Shockbyte x Discord Production Rust Server?

In the top 54% of all ranked servers, A Shockbyte x Discord Production Rust Server is #12,121 on player hours over the last seven days.

How full is A Shockbyte x Discord Production Rust Server?

Right now, A Shockbyte x Discord Production Rust Server is offline; the last sighting was 3 hours ago. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Frequency

What happens on wipe day at A Shockbyte x Discord Production Rust Server?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 45 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

How often does A Shockbyte x Discord Production Rust Server wipe?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 10 hours ago the current world was created.

Server Details

What is the server location for A Shockbyte x Discord Production Rust Server?

There is no region published for A Shockbyte x Discord Production Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.85.81:27900 is its address.

What is the performance like on A Shockbyte x Discord Production Rust Server?

Average server fps for the last 48 hours is 165; the floor was 117. At its peak it held 43,747 entities: buildings, deployables and the rest of the world. Up to 3,981 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is A Shockbyte x Discord Production Rust Server running?

The version in use at A Shockbyte x Discord Production Rust Server: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is A Shockbyte x Discord Production Rust Server up, and how consistent is its uptime?

A Shockbyte x Discord Production Rust Server is down. The last time we saw it was 3 hours ago. Its own uptime figure dates the last restart to roughly 8 days 6 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 26 September 2026.

Server Tags

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature A Shockbyte x Discord Production Rust Server?

On Rust Analytics, A Shockbyte x Discord Production Rust Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join A Shockbyte x Discord Production Rust Server?

Type client.connect 157.85.85.81:27900 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.