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RUST ANALYTICS
LIVE32,640PLY11,438SRV
QUOTE 157.85.86.51:26079 Offline checked 8d ago

After the war... What happened?

quad moddedoxidesoftcore
Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,008
top 72%
Rank · 7d ago
#16,839
831 places up
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average0/100+0
2 Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average1/233+1
3[EA] Softcore 1quad · monthly · 116 on average62/350−22−26.6%
4[EU] Facepunch Softcore 1EU · quad · monthly · 99 on average27/400−9−25.5%
5Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 57 on average65/150−4−5.6%
6ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 41 on average4/100−4−47.8%

Quick answers

from the figures on this page

Server Rules

How is After the war... What happened? configured in terms of rules and settings?

No gather rate appears in the name of After the war... What happened?. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on After the war... What happened??

A procedural map of size 3,000 with seed 50000 runs on After the war... What happened?, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does After the war... What happened? hold in the server rankings?

For the last seven days, After the war... What happened? holds rank #16,008 on player hours, in the top 72% of all ranked servers. Among servers in quad, it stands at #635.

How many players does After the war... What happened? have?

At present, After the war... What happened? is offline; the last sighting was 8 days 11 hours ago.

Wipe Cycle

On what cycle does After the war... What happened? wipe?

The record holds too few of After the war... What happened?'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 41 days 4 hours ago the current world was created.

Server Details

What is the location of After the war... What happened??

There is no region published for After the war... What happened?. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.86.51:26079 is its address.

After the war... What happened? is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on After the war... What happened?. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is After the war... What happened? and is it currently online?

No response from After the war... What happened?. It was last seen 8 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on After the war... What happened??

The game's server browser reads gmsoftcore (Game mode): An easier ruleset: softcore; mp40 (Max players): Capacity: 40 slots; ts4 (Group limit): Teams take no more than 4; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which After the war... What happened? publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does After the war... What happened? show up in Rust Analytics lists and filters?

These Rust Analytics lists include After the war... What happened?: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Joining the Server

How can I connect to After the war... What happened??

Type client.connect 157.85.86.51:26079 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp40
Max players Capacity: 40 slots.
ts4
Group limit Teams take no more than 4.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.