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RUST ANALYTICS
LIVE35,127PLY11,471SRV
QUOTE 157.85.86.54:26974 Offline checked 5d ago

Trio weekly The Snail Wills IT!

moddedoxide
Players · last
0/ 75
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#7,716
8245 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1962309386
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:36 UTC10d ago 1 – running 1
Fri 2 Oct, 18:24 UTC11d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC15d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC19d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC26d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average26/300−12−31.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average21/245−5−17.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average7/1000−6−46.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−85.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average12/700−23−66.0%

Quick answers

from the figures on this page

Map and Rules

How is Trio weekly The Snail Wills IT! configured in terms of rules and settings?

No gather rate appears in the name of Trio weekly The Snail Wills IT!. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Trio weekly The Snail Wills IT!?

A procedural map of size 3,500 with seed 1962309386 runs on Trio weekly The Snail Wills IT!, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does Trio weekly The Snail Wills IT! hold in the server rankings?

In the top 71% of all ranked servers, Trio weekly The Snail Wills IT! is #15,961 on player hours over the last seven days.

How many players does Trio weekly The Snail Wills IT! have?

Right now, Trio weekly The Snail Wills IT! is offline; the last sighting was 5 days 10 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How does Trio weekly The Snail Wills IT! handle wipe day?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does Trio weekly The Snail Wills IT! wipe?

No next wipe can be predicted for Trio weekly The Snail Wills IT!: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days ago the current world was created.

Server Info

What is the server location for Trio weekly The Snail Wills IT!?

There is no region published for Trio weekly The Snail Wills IT!. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.86.54:26974.

What Rust version is Trio weekly The Snail Wills IT! running?

The version in use at Trio weekly The Snail Wills IT!: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Trio weekly The Snail Wills IT!?

Offline at this moment: Trio weekly The Snail Wills IT!. Last seen 5 days 10 hours ago. 25% is its uptime for the last 7 full days, 42 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on Trio weekly The Snail Wills IT!?

Published by Trio weekly The Snail Wills IT! for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): It holds 75 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Trio weekly The Snail Wills IT! show up in Rust Analytics lists and filters?

These Rust Analytics lists include Trio weekly The Snail Wills IT!: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Trio weekly The Snail Wills IT!?

Type client.connect 157.85.86.54:26974 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players It holds 75 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.