Skip to the page
RUST ANALYTICS
LIVE48,308PLY11,594SRV
QUOTE 157.85.87.46:22828 Online checked 11m ago

A Shockbyte Rust Server

Players · last
0/ 4
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#10,401
top 47%
Rank · 7d ago
#7,598
2803 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
1000
Procedural Map · seed 255262324
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct5 Oct9 Oct13 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctFri 25 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:37 UTC10d ago 4 – running 0
Fri 25 Sep, 17:10 UTC18d ago 4 halved by day 4 8.2 days 4
Thu 24 Sep, 16:12 UTC19d ago 4 – 1 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average195/225+11+6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average149/200+35+30.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average408/425−7−1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average154/200+49+46.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average132/175+36+36.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on A Shockbyte Rust Server?

A procedural map of size 1,000 with seed 255262324 runs on A Shockbyte Rust Server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does A Shockbyte Rust Server sit in the rankings?

In the top 47% of all ranked servers, A Shockbyte Rust Server is #10,401 on player hours over the last seven days.

How many players does A Shockbyte Rust Server have?

0 of 4 slots on A Shockbyte Rust Server are filled at the moment. The seven-day average is 0 players, with a peak of 3. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 0 players.

Wipe Frequency

What happens on wipe day at A Shockbyte Rust Server?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 4 is where the crowd fell when it did not hold.

How often does A Shockbyte Rust Server wipe?

No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 3 hours.

Server Overview

What is the server location for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.87.46:22828.

How is the performance on A Shockbyte Rust Server?

Server fps over the last 48 hours: 239 on average, 232 at the lowest. The entity count reached 5,107, covering buildings, deployables and all else in the world. The memory ceiling reached 2,326 MB. What players feel as lag is low fps together with a rising entity count.

A Shockbyte Rust Server is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what A Shockbyte Rust Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of A Shockbyte Rust Server?

A Shockbyte Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 4 days 5 hours ago. 7 full days have passed with 47% uptime, 79 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?

These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 157.85.87.46:22828. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity: 4 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.