A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,828 top 44%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 159/200 | ▲+2+1.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 96/200 | ▲+4+4.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average | 415/450 | ▲+38+10.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 105/200 | ▲+18+20.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 29/250 | ▲+4+14.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 105/150 | ▲+24+29.8% |
Quick answers
from the figures on this pageRules & Settings
How is A Shockbyte Rust Server configured in terms of rules and settings?
The name of A Shockbyte Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does A Shockbyte Rust Server hold in the server rankings?
For the last seven days, A Shockbyte Rust Server holds rank #9,828 on player hours, in the top 44% of all ranked servers.
What is the population on A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 players are in now, out of 1 slots. Average players over seven days: 0; peak: 1.
Wipe Cycle
When does A Shockbyte Rust Server schedule its wipes?
The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 days 17 hours ago the current world was created.
Server Info
Where can A Shockbyte Rust Server be found?
For A Shockbyte Rust Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 157.85.90.98:29470 is its address.
How is the performance on A Shockbyte Rust Server?
The last 48 hours average 236 server fps, the low being 224. At its peak it held 8,301 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,630 MB. What players feel as lag is low fps together with a rising entity count.
A Shockbyte Rust Server is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.
Is A Shockbyte Rust Server up, and how consistent is its uptime?
Online at this moment: A Shockbyte Rust Server. The reported uptime puts its last restart at about 3 days 15 hours ago. 3 full days have passed with 100% uptime, 72 of 72 hours. First sighting by Rust Analytics: 10 October 2026.
Server Tags
How should you interpret the tags on A Shockbyte Rust Server?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to A Shockbyte Rust Server?
Type client.connect 157.85.90.98:29470 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp1
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.