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RUST ANALYTICS
LIVE34,910PLY11,449SRV
QUOTE 157.85.91.179:26703 Offline checked 4h ago

Shockbyte

teams off moddedoxidehardcore
Players · last
1/ 1
+024h
100% full
Day range 1 1
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 2
Rank
#5,871
top 26%
Rank · 7d ago
#7,211
1340 places up
Last wipe
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
32
player hours, last seven days
Map
3000
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0000:0001:0022:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040023:0000:0001:0022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:28 UTC5h ago – – – 1
Tue 13 Oct, 22:53 UTC1d ago – – – 1
Mon 12 Oct, 21:41 UTC2d ago – – – 0
Sun 11 Oct, 14:15 UTC3d ago – – – 1
Sun 11 Oct, 12:41 UTC3d ago – – – 1
Sat 10 Oct, 12:52 UTC4d ago – – – 1
Fri 9 Oct, 22:33 UTC5d ago – – – 1
Thu 8 Oct, 23:59 UTC6d ago – – – 1
Tue 6 Oct, 23:13 UTC8d ago – – – 1
Mon 5 Oct, 22:24 UTC9d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average53/100+3+5.3%
2Buttered Cat | Wandering Tradergroups of 8+ · 1 on average0/10−2−100.0%
3RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
4NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 161 on average1/500−86−98.9%
5Vital Rust - EU MonthlyEU · no group limit · 83 on average75/100−8−9.2%
6Magic Rust Vanilla (Monthly) JUST WIPED | 15.10no group limit · 70 on average79/100+14+21.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Shockbyte?

The name of Shockbyte carries no gather rate. The server does not state any group limit. hardcore is the mode, Facepunch's hardest mode. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Shockbyte?

The map on Shockbyte is procedural, size 3,000, and generated by the game.

Population

Where does Shockbyte sit in the rankings?

In the top 26% of all ranked servers, Shockbyte is #5,871 on player hours over the last seven days.

What is the population on Shockbyte?

At present, Shockbyte is offline; the last sighting was 4 hours ago. Average players over seven days: 1; peak: 2. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.

Wipe Schedule

On what cycle does Shockbyte wipe?

Every few hours Shockbyte makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Info

Where can Shockbyte be found?

There is no region published for Shockbyte. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.91.179:26703.

What is the performance like on Shockbyte?

Average server fps for the last 48 hours is 231; the floor was 228. The entity count reached 45,478, covering buildings, deployables and all else in the world. The memory ceiling reached 2,474 MB. What players feel as lag is low fps together with a rising entity count.

Shockbyte is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Shockbyte. Joining requires the same protocol on your game, which Steam updates.

How reliable is Shockbyte and is it currently online?

Offline at this moment: Shockbyte. Last seen 4 hours ago. 38 minutes ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 36% uptime, 60 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.

Tags & Filters

What is the meaning of the tags on Shockbyte?

These tags are published by Shockbyte and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp1 (Max players): It holds 1 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Shockbyte appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Shockbyte: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 24 hours.

How to Join

What steps do I take to join Shockbyte?

The console route: start Rust, press F1, enter client.connect 157.85.91.179:26703. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp1
Max players It holds 1 slots.
ts0
Group limit The team system is off.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.