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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 157.85.91.226:29673 Offline checked 1d ago

Mark VI Vanilla

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,956
top 71%
Rank · 7d ago
#16,709
753 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Procedural Map · seed 1
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
0123406:0007:0008:00

Hourly average and peak, UTC.

Server performance

05010015020006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average37/300−16−30.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average39/225−4−9.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+0.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average14/1000−2−9.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average17/700−27−61.7%

Quick answers

from the figures on this page

Server Rules

How is Mark VI Vanilla configured in terms of rules and settings?

No gather rate appears in the name of Mark VI Vanilla. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on Mark VI Vanilla?

A procedural map of size 4,250 with seed 1 runs on Mark VI Vanilla, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does Mark VI Vanilla sit in the rankings?

In the top 71% of all ranked servers, Mark VI Vanilla is #15,956 on player hours over the last seven days.

How full is Mark VI Vanilla?

At present, Mark VI Vanilla is offline; the last sighting was 45 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Mark VI Vanilla wipe?

The record holds too few of Mark VI Vanilla's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 10 days 11 hours ago the current world was created.

Server Details

What is the server location for Mark VI Vanilla?

No region is published by Mark VI Vanilla. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.91.226:29673.

How is the performance on Mark VI Vanilla?

Average server fps for the last 48 hours is 94; the floor was 87. At its peak it held 102,396 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,622 MB. A climbing entity count plus low fps is the lag players report.

Mark VI Vanilla runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Linux, running on Mark VI Vanilla. The protocol has to match for you to join, and Steam applies that update.

How reliable is Mark VI Vanilla and is it currently online?

Mark VI Vanilla is down. The last time we saw it was 45 hours ago. The reported uptime puts its last restart at about 6 days 1 hours ago. The last 7 full days give 77% uptime, 129 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Mark VI Vanilla?

These tags are published by Mark VI Vanilla and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Mark VI Vanilla show up in Rust Analytics lists and filters?

These Rust Analytics lists include Mark VI Vanilla: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Mark VI Vanilla?

Type client.connect 157.85.91.226:29673 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.