Mark VI Vanilla
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,956 top 71%
- Rank · 7d ago
- #16,709 ▲753 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4250 Procedural Map · seed 1
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 37/300 | ▼−16−30.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 39/225 | ▼−4−9.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+0.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 14/1000 | ▼−2−9.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−6−86.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 17/700 | ▼−27−61.7% |
Quick answers
from the figures on this pageServer Rules
How is Mark VI Vanilla configured in terms of rules and settings?
No gather rate appears in the name of Mark VI Vanilla. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.
What is the current map on Mark VI Vanilla?
A procedural map of size 4,250 with seed 1 runs on Mark VI Vanilla, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
Where does Mark VI Vanilla sit in the rankings?
In the top 71% of all ranked servers, Mark VI Vanilla is #15,956 on player hours over the last seven days.
How full is Mark VI Vanilla?
At present, Mark VI Vanilla is offline; the last sighting was 45 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Mark VI Vanilla wipe?
The record holds too few of Mark VI Vanilla's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 10 days 11 hours ago the current world was created.
Server Details
What is the server location for Mark VI Vanilla?
No region is published by Mark VI Vanilla. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.91.226:29673.
How is the performance on Mark VI Vanilla?
Average server fps for the last 48 hours is 94; the floor was 87. At its peak it held 102,396 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,622 MB. A climbing entity count plus low fps is the lag players report.
Mark VI Vanilla runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Linux, running on Mark VI Vanilla. The protocol has to match for you to join, and Steam applies that update.
How reliable is Mark VI Vanilla and is it currently online?
Mark VI Vanilla is down. The last time we saw it was 45 hours ago. The reported uptime puts its last restart at about 6 days 1 hours ago. The last 7 full days give 77% uptime, 129 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Mark VI Vanilla?
These tags are published by Mark VI Vanilla and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Mark VI Vanilla show up in Rust Analytics lists and filters?
These Rust Analytics lists include Mark VI Vanilla: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Mark VI Vanilla?
Type client.connect 157.85.91.226:29673 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.