Long Hours
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71%
- Rank · 7d ago
- #16,839 ▲856 places up
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 6/100 | ▼−1−12.2% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 4/100 | ▼−4−47.8% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average | 1/100 | ▼−1−57.1% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 5/50 | ▪+0+0.0% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 0/50 | ▼−2−100.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Long Hours?
No gather rate appears in the name of Long Hours. A group limit is not published. It runs hardcore, Facepunch's hardest mode. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
Which map is played on Long Hours?
A procedural map of size 6,000 runs on Long Hours, created by the game.
Activity
What is the rank of Long Hours?
In the top 71% of all ranked servers, Long Hours is #15,983 on player hours over the last seven days.
How full is Long Hours?
0 of 50 slots on Long Hours are filled right now. Average players over the last seven days: 0.
Wipe Frequency
When does Long Hours schedule its wipes?
The record holds too few of Long Hours's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 39 days 16 hours.
Server Details
Where can Long Hours be found?
No region is published by Long Hours. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.91.42:28015 is its address.
Is Long Hours performing well?
Server fps over the last 48 hours: 60 on average, 51 at the lowest. 221,907 entities is the maximum carried: buildings, deployables and everything else. Up to 12,406 MB of memory was used. Low fps and growing entities are the source of felt lag.
Long Hours is on which Rust version?
The version in use at Long Hours: Rust network protocol 2633 and build 165217, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is Long Hours and is it currently online?
The server is live: Long Hours is online. The reported uptime puts its last restart at about 15 days 18 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Long Hours?
The game's server browser reads gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): Capacity: 50 slots; ts0 (Group limit): The team system is off; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Long Hours publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Long Hours show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Long Hours: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Joining the Server
How can I connect to Long Hours?
The console route: start Rust, press F1, enter client.connect 157.85.91.42:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmhardcore,cs165217,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.