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RUST ANALYTICS
LIVE29,700PLY11,489SRV
QUOTE 157.85.94.33:20552 Online checked 7m ago

Private - Raid Type Test

moddedoxide
Players · last
0/ 5
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#10,651
top 49%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
3000
Procedural Map · seed 1337
First seen
15 Oct 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct19 Oct20 Oct21 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:55 UTC5d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average58/400−1−2.0%
2МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 110 on average133/100+3+2.0%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average50/225+7+17.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average11/1000−13−53.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 74 on average28/700−40−59.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 72 on average56/700+49+719.5%

Quick answers

from the figures on this page

Rules & Settings

How is Private - Raid Type Test configured in terms of rules and settings?

No gather rate appears in the name of Private - Raid Type Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on Private - Raid Type Test?

Private - Raid Type Test uses a procedural map of size 3,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Private - Raid Type Test hold in the server rankings?

In the top 49% of all ranked servers, Private - Raid Type Test is #10,651 on player hours over the last seven days.

What is the population on Private - Raid Type Test?

0 of 5 slots on Private - Raid Type Test are filled right now. Average players over seven days: 0; peak: 2.

Wipe Schedule

What happens on wipe day at Private - Raid Type Test?

The average peak across its recent wipes is 2 players. 2 hours after the latest wipe, the crowd reached its peak.

On what cycle does Private - Raid Type Test wipe?

There are too few wipes on record for Private - Raid Type Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 5 days 15 hours old.

Server Details

What is the location of Private - Raid Type Test?

For Private - Raid Type Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.94.33:20552.

How is the performance on Private - Raid Type Test?

Average server fps for the last 48 hours is 169; the floor was 105. 47,582 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,403 MB. What players feel as lag is low fps together with a rising entity count.

Private - Raid Type Test is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Private - Raid Type Test. The protocol has to match for you to join, and Steam applies that update.

How reliable is Private - Raid Type Test and is it currently online?

The server is live: Private - Raid Type Test is online. 5 days 14 hours ago is when it last restarted, judging by the uptime it reports. The last 5 full days give 100% uptime, 120 hours on out of 120. First sighting by Rust Analytics: 15 October 2026.

Tags & Filters

How should you interpret the tags on Private - Raid Type Test?

Published by Private - Raid Type Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Private - Raid Type Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Private - Raid Type Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join Private - Raid Type Test?

Type client.connect 157.85.94.33:20552 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.