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RUST ANALYTICS
LIVE34,037PLY11,451SRV
QUOTE 157.85.95.40:28159 Online checked 10m ago

A Shockbyte x Discord Production Rust Server

moddedoxide
Players · last
0/ 25
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 25
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#9,209
6752 places down
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Custom Map · seed 50000
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.4 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 18:33 UTC9d ago 1 – running 0
Fri 2 Oct, 08:21 UTC11d ago 2 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average53/300−20−27.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average41/225−8−16.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average15/1000−6−28.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−8−60.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average12/700−37−75.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on A Shockbyte x Discord Production Rust Server?

A procedural map of size 2,000 with seed 50000 runs on A Shockbyte x Discord Production Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Population

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

In the top 71% of all ranked servers, A Shockbyte x Discord Production Rust Server is #15,961 on player hours over the last seven days.

How full is A Shockbyte x Discord Production Rust Server?

0 of 25 slots on A Shockbyte x Discord Production Rust Server are filled right now. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at A Shockbyte x Discord Production Rust Server?

An average of 2 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

On what cycle does A Shockbyte x Discord Production Rust Server wipe?

No rhythm can be told for A Shockbyte x Discord Production Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 9 days 11 hours ago the current world was created.

Server Info

What is the server location for A Shockbyte x Discord Production Rust Server?

For A Shockbyte x Discord Production Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.95.40:28159.

Is A Shockbyte x Discord Production Rust Server performing well?

Average server fps for the last 48 hours is 239; the floor was 233. The entity count reached 2,741, covering buildings, deployables and all else in the world. Memory use peaked at 1,434 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is A Shockbyte x Discord Production Rust Server running?

Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte x Discord Production Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is A Shockbyte x Discord Production Rust Server up, and how consistent is its uptime?

A Shockbyte x Discord Production Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 9 days 10 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Server Tags

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Slot count: 25; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature A Shockbyte x Discord Production Rust Server?

These Rust Analytics lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join A Shockbyte x Discord Production Rust Server?

Type client.connect 157.85.95.40:28159 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players Slot count: 25.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.