Testing server - No joining
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #16,839 ▲872 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 0.3 days between real wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 08:02 UTC1d ago | – | – | running | 0 |
| Mon 12 Oct, 01:27 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 267/325 | ▲+27+11.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 256/325 | ▲+71+38.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 313/350 | ▼−89−22.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 234/300 | ▲+72+44.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−2−3.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 212/350 | ▲+49+30.4% |
Quick answers
from the figures on this pageServer Rules
How is Testing server - No joining configured in terms of rules and settings?
The name of Testing server - No joining carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on Testing server - No joining?
Testing server - No joining uses a procedural map, which the game generates.
Population
What is the rank of Testing server - No joining?
For the last seven days, Testing server - No joining holds rank #15,967 on player hours, in the top 71% of all ranked servers.
How many players does Testing server - No joining have?
0 of 10 slots on Testing server - No joining are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does Testing server - No joining wipe?
No rhythm can be told for Testing server - No joining yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 38 hours.
Server Info
What is the server location for Testing server - No joining?
There is no region published for Testing server - No joining. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 158.174.26.133:28015 is its address.
Testing server - No joining runs which version of Rust?
Rust network protocol 2634 and build 167398 on Windows is what Testing server - No joining runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Testing server - No joining and is it currently online?
Testing server - No joining is up. It is taking players now. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Testing server - No joining?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^y (Carbon): The plugin framework here is Carbon, which Testing server - No joining publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Testing server - No joining appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Testing server - No joining: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Testing server - No joining?
The console route: start Rust, press F1, enter client.connect 158.174.26.133:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^y
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.