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RUST ANALYTICS
LIVE32,815PLY11,466SRV
QUOTE 162.142.111.85:28030 Offline checked 15d ago

WhyPlayTestStuff2

monthly wipes vanilla
Players · last
1/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,447
top 60%
Rank · 7d ago
#7,907
6540 places down
Last wipe
19d ago
monthly schedule
Next wipe
21d 14h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4250
Procedural Map · seed 1991152213
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 14h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 21d 14hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC19d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 27 on average7/100−2−19.2%
2Art of Rust - Official dedicated art servergroups of 20+ · monthly · 9 on average5/100+2+50.0%
3[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average0/50−5−100.0%
4RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 4 on average10/200+5+114.3%
5UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average1/40−1−42.9%
6№[4] D2S WarZone PvE 1000 Zombies Raidable Basesgroups of 8+ · monthly · 3 on average1/40+1

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on WhyPlayTestStuff2?

No gather rate is given in the name of WhyPlayTestStuff2. Groups can contain a maximum of 8 players, the default for the game. It runs build & creative, a sandbox for building, with gathering removed. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on WhyPlayTestStuff2?

A procedural map of size 4,250 with seed 1991152213 runs on WhyPlayTestStuff2, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of WhyPlayTestStuff2?

For the last seven days, WhyPlayTestStuff2 holds rank #14,447 on player hours, in the top 60% of all ranked servers.

How full is WhyPlayTestStuff2?

Right now, WhyPlayTestStuff2 is offline; the last sighting was 15 days 6 hours ago.

Wipe Frequency

How does WhyPlayTestStuff2 handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked; 2 more stood in the queue.

How often does WhyPlayTestStuff2 wipe?

Once a month, at the force wipe, WhyPlayTestStuff2 wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 19 days 10 hours old. A monthly wipe schedule is published in its tags.

Server Info

What is the location of WhyPlayTestStuff2?

For WhyPlayTestStuff2, no region is published; the region code is us4. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.142.111.85:28030.

WhyPlayTestStuff2 runs which version of Rust?

The version in use at WhyPlayTestStuff2: Rust network protocol 2634 and build 166257, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is WhyPlayTestStuff2 and is it currently online?

Offline at this moment: WhyPlayTestStuff2. Last seen 15 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on WhyPlayTestStuff2?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166257 (Build): Build 166257; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus4 (Region code): The region code reads us4; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^k (Build server): Practise base building and try out designs, which WhyPlayTestStuff2 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature WhyPlayTestStuff2?

These Rust Analytics lists include WhyPlayTestStuff2: Rust build and creative servers, Rust creative servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Connection

What is the process to join WhyPlayTestStuff2?

Type client.connect 162.142.111.85:28030 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166257
Build Build 166257.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus4
Region code The region code reads us4.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^c
Creative Sandbox rules: nothing to gather, and the build is yours.
^k
Build server Practise base building and try out designs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.