№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Key statistics
the figures behind the quote- Players now
- 1/ 40 2% full
- Change · 24h
- ▼−2 −61.3% from 3
- 7-day average
- 3 peak 9
- Rank
- #1,927 top 9%
- Rank · 7d ago
- #1,896 ▼31 places down
- Last wipe
- 14d ago monthly schedule
- Next wipe
- 20d 22h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 476 player hours, last seven days
- Map
- 4250 Procedural Map · seed 1704574028
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 9 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 10 players, last three wipes
Coming wipes
- 20d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW14d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 29 on average | 37/100 | ▲+12+46.5% | |
| 2 | Art of Rust - Official dedicated art servergroups of 20+ · monthly · 9 on average | 8/100 | ▼−2−21.3% | |
| 3 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average | 7/50 | ▲+1+18.3% | |
| 4 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 4 on average | 5/200 | ▼−1−10.4% | |
| 5 | UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average | 9/40 | ▲+5+120.4% | |
| 6 | №[3] D2S Ultimate PvE 1000 Zombies Raidable Basegroups of 8+ · monthly · 3 on average | 5/40 | ▲+2+76.5% |
Quick answers
from the figures on this pageRules & Settings
How is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases configured in terms of rules and settings?
No gather rate is given in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Up to 8 players per group, which is the game's default. It runs build & creative, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
What is the current map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is procedural, size 4,250, with seed 1704574028, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold in the server rankings?
In the top 9% of all ranked servers, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is #1,927 on player hours over the last seven days.
How many players does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases have?
On №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, 1 players are in now, out of 40 slots. The seven-day average is 3 players, with a peak of 9. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 6 players.
Wipe Cycle
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases handle wipe day?
An average of 10 players marked the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd reached its peak.
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases schedule its wipes?
The only wipe at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 14 days ago the current world was created. Its tags list a wipe each month.
Server Overview
What is the server location for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
There is no region published for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 208.52.153.33:28079 is its address.
What is the performance like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Server fps over the last 48 hours: 30 on average, 27 at the lowest. At its peak it held 136,541 entities: buildings, deployables and the rest of the world. Up to 5,296 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Online at this moment: №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Its own uptime figure dates the last restart to roughly 6 hours ago. 86% is its uptime for the last 7 full days, 145 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^r (Roleplay): Its format is roleplay; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, Rust build and creative servers, Rust creative servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connection
How can I connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Type client.connect 208.52.153.33:28079 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://d2s.tebex.io/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^r
^c
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.