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RUST ANALYTICS
LIVE34,531PLY11,450SRV
QUOTE 162.43.74.201:28025 Online checked 9m ago

[JP] Japan Build Server | Creative

moddedcarbon
Players · last
1/ 20
+124h
5% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 2
Rank
#7,414
top 33%
Rank · 7d ago
#16,215
8801 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
1500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
22.9 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC7d ago 1 – running 0
Mon 14 Sep, 06:04 UTC30d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 10 on average8/100−1−15.0%
2桃乐丝 UKN - 起床 | 死斗 | 训练 | 建筑 | 竞技场EA · groups of 10+ · 8 on average10/50+3+50.0%
3『夜猫子』PVE1000倍/快乐建家/NPC建筑/F1刷物品EA · groups of 100+ · 4 on average5/188−1−13.0%
4♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎EA · groups of 8+ · 1 on average0/150−2−100.0%
5風紀委員 堤防部EA · groups of 8+ · 1 on average1/30+1
6【南瓜】Build-TestEA · groups of 8+ · 11 on average18/101+3+20.7%

Quick answers

from the figures on this page

Server Rules

How is [JP] Japan Build Server | Creative configured in terms of rules and settings?

No gather rate appears in the name of [JP] Japan Build Server | Creative. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on [JP] Japan Build Server | Creative?

A procedural map of size 1,500 with seed 1337 runs on [JP] Japan Build Server | Creative, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

Where does [JP] Japan Build Server | Creative sit in the rankings?

In the top 33% of all ranked servers, [JP] Japan Build Server | Creative is #7,414 on player hours over the last seven days.

How full is [JP] Japan Build Server | Creative?

1 of 20 slots on [JP] Japan Build Server | Creative are filled at the moment. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 2 players.

Wipe Schedule

What happens on wipe day at [JP] Japan Build Server | Creative?

The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 7 the crowd dropped below half.

When does [JP] Japan Build Server | Creative schedule its wipes?

No rhythm can be told for [JP] Japan Build Server | Creative yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 7 days 3 hours old.

Server Details

Where can [JP] Japan Build Server | Creative be found?

No region tag is published by [JP] Japan Build Server | Creative, though its name points to Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 162.43.74.201:28025 is its address.

How is the performance on [JP] Japan Build Server | Creative?

Average server fps for the last 48 hours is 230; the floor was 143. The entity count reached 4,907, covering buildings, deployables and all else in the world. Memory use peaked at 1,389 MB. A climbing entity count plus low fps is the lag players report.

[JP] Japan Build Server | Creative runs which version of Rust?

The version in use at [JP] Japan Build Server | Creative: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is [JP] Japan Build Server | Creative up, and how consistent is its uptime?

[JP] Japan Build Server | Creative is up. It is taking players now. The reported uptime puts its last restart at about 6 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on [JP] Japan Build Server | Creative?

These tags are published by [JP] Japan Build Server | Creative and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [JP] Japan Build Server | Creative show up in Rust Analytics lists and filters?

On Rust Analytics, [JP] Japan Build Server | Creative matches these lists: Modded Rust servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join [JP] Japan Build Server | Creative?

Type client.connect 162.43.74.201:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.