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RUST ANALYTICS
LIVE57,263PLY11,622SRV
QUOTE 167.160.89.85:28015 Online checked 14m ago

[US|EU] Public Solo/Duo Server

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#6,174
top 28%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
27
player hours, last seven days
Map
2800
Procedural Map · seed 346781
First seen
8 Oct 2026
no hostname published

Players

AveragePeakWipe
00.511.5223:0008:0017:0003:0012:0021:00Wiped Mon 12 Oct, 00:19 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
05010015020023:0008:0017:0003:0012:0021:00Wiped Mon 12 Oct, 00:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct11 Oct12 Oct13 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.2 days
between real wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:19 UTC1d ago – – running 1
Thu 8 Oct, 20:30 UTC5d ago 3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average313/350−89−22.1%
2Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average45/250−32−41.4%
3[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 223 on average265/400−77−22.5%
4Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average48/250−20−29.4%
5Rustopia.gg - US LargeNA · groups of 16+ · monthly · 214 on average230/250−53−18.7%
6Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 197 on average142/200−46−24.4%

Quick answers

from the figures on this page

Server Rules

How is [US|EU] Public Solo/Duo Server configured in terms of rules and settings?

The name of [US|EU] Public Solo/Duo Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on [US|EU] Public Solo/Duo Server?

The map on [US|EU] Public Solo/Duo Server is procedural, size 2,800, with seed 346781, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of [US|EU] Public Solo/Duo Server?

For the last seven days, [US|EU] Public Solo/Duo Server holds rank #6,174 on player hours, in the top 28% of all ranked servers.

How full is [US|EU] Public Solo/Duo Server?

On [US|EU] Public Solo/Duo Server, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 2 players.

Wipe Frequency

How does [US|EU] Public Solo/Duo Server handle wipe day?

The average peak across its recent wipes is 3 players. 4 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does [US|EU] Public Solo/Duo Server wipe?

No rhythm can be told for [US|EU] Public Solo/Duo Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 46 hours ago the current world was created.

Server Info

What is the server location for [US|EU] Public Solo/Duo Server?

Its name points to North America, but [US|EU] Public Solo/Duo Server publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 167.160.89.85:28015 is its address.

Is [US|EU] Public Solo/Duo Server performing well?

Average server fps for the last 48 hours is 116; the floor was 96. The entity count reached 68,479, covering buildings, deployables and all else in the world. Up to 2,328 MB of memory was used. Low fps and growing entities are the source of felt lag.

[US|EU] Public Solo/Duo Server runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what [US|EU] Public Solo/Duo Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of [US|EU] Public Solo/Duo Server?

Online at this moment: [US|EU] Public Solo/Duo Server. Its own uptime figure dates the last restart to roughly 44 hours ago. The last 4 full days give 100% uptime, 96 hours on out of 96. The earliest Rust Analytics saw it was 8 October 2026.

Tags and Rankings

How should you interpret the tags on [US|EU] Public Solo/Duo Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which [US|EU] Public Solo/Duo Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

[US|EU] Public Solo/Duo Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, [US|EU] Public Solo/Duo Server matches these lists: Rust community servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to [US|EU] Public Solo/Duo Server?

The console route: start Rust, press F1, enter client.connect 167.160.89.85:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.