CSL US - Lobby
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,965 top 72% · #2587 in EU
- Rank · 7d ago
- #15,887 ▼1078 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 1000 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – ATLAS MINI-GAMES
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 640 on average | 889/1500 | ▲+379+74.5% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 179 on average | 178/400 | ▲+104+141.6% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average | 102/400 | ▲+24+31.3% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 37/400 | ▲+22+148.0% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 28/50 | ▲+15+114.0% | |
| 6 | US Hub 01EU · groups of 1000+ · 11 on average | 7/3300 | ▲+5+311.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on CSL US - Lobby?
The name of CSL US - Lobby carries no gather rate. The maximum group size is 1000 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Activity
What position does CSL US - Lobby hold in the server rankings?
On seven-day player hours, CSL US - Lobby sits at #16,965, in the top 72% across ranked servers and #2,587 in Europe.
How many players does CSL US - Lobby have?
At present, CSL US - Lobby is offline; the last sighting was 17 days 6 hours ago.
Wipe Schedule
On what cycle does CSL US - Lobby wipe?
No rhythm can be told for CSL US - Lobby yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 4 hours.
Server Details
What is the location of CSL US - Lobby?
In Europe, CSL US - Lobby lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. 168.100.162.210:28500 is its address.
CSL US - Lobby runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Linux, running on CSL US - Lobby. The protocol has to match for you to join, and Steam applies that update.
How reliable is CSL US - Lobby and is it currently online?
No response from CSL US - Lobby. It was last seen 17 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.
Server Tags
How should you interpret the tags on CSL US - Lobby?
These tags are published by CSL US - Lobby and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): Capacity: 0 slots; ts1000 (Group limit): Teams take no more than 1000; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The server browser files it under Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does CSL US - Lobby show up in Rust Analytics lists and filters?
These Rust Analytics lists include CSL US - Lobby: Rust servers: Europe, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What is the process to join CSL US - Lobby?
Type client.connect 168.100.162.210:28500 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2633,^e,^d,EU,gmvanilla,cs165217,ts1000,^o^z
Game
gmvanilla
mp0
ts1000
v2633
cs165217
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.