[AU] Rust Aus PvE | Monthly | High Gather
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,960 top 71%
- Rank · 7d ago
- #12,590 ▼3370 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 9h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 5.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 22d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:35 UTC12d ago | 1 | – | running | 0 |
| Wed 30 Sep, 09:27 UTC14d ago | 1 | – | 1.8 days | 0 |
| Sun 20 Sep, 11:44 UTC23d ago | 1 | halved by day 1 | 9.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustafied.com - AU LongOC · groups of 16+ · monthly · 151 on average | 197/225 | ▼−28−12.4% | |
| 2 | [AU] Facepunch Premium 1OC · groups of 8+ · monthly · 17 on average | 20/250 | ▲+1+3.4% | |
| 3 | [AU] Facepunch 1OC · groups of 8+ · monthly · 14 on average | 18/250 | ▲+10+137.4% | |
| 4 | ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 6 on average | 15/100 | ▪+0+1.1% | |
| 5 | WWW.AUSSIEMAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEOC · groups of 8+ · monthly · 6 on average | 6/500 | ▼−1−12.2% | |
| 6 | [NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 3 on average | 2/75 | ▲+1+50.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on [AU] Rust Aus PvE | Monthly | High Gather?
The name of [AU] Rust Aus PvE | Monthly | High Gather carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
Which map is played on [AU] Rust Aus PvE | Monthly | High Gather?
[AU] Rust Aus PvE | Monthly | High Gather uses a procedural map of size 4,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
Where does [AU] Rust Aus PvE | Monthly | High Gather sit in the rankings?
For the last seven days, [AU] Rust Aus PvE | Monthly | High Gather holds rank #15,960 on player hours, in the top 71% of all ranked servers.
What is the population on [AU] Rust Aus PvE | Monthly | High Gather?
Right now, [AU] Rust Aus PvE | Monthly | High Gather is offline; the last sighting was 25 hours ago. Average players over the last seven days: 0.
Wipe Frequency
What happens on wipe day at [AU] Rust Aus PvE | Monthly | High Gather?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 15 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does [AU] Rust Aus PvE | Monthly | High Gather wipe?
A single monthly wipe is what [AU] Rust Aus PvE | Monthly | High Gather runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 12 days 4 hours. A monthly wipe schedule is published in its tags.
Server Details
What is the location of [AU] Rust Aus PvE | Monthly | High Gather?
No region tag is published by [AU] Rust Aus PvE | Monthly | High Gather, though its name points to Oceania. Rust Analytics reports the location a server claims, not the machine's actual location. 169.155.124.63:19200 is its address.
Is [AU] Rust Aus PvE | Monthly | High Gather performing well?
The last 48 hours average 214 server fps, the low being 189. 93,784 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,531 MB. A climbing entity count plus low fps is the lag players report.
[AU] Rust Aus PvE | Monthly | High Gather is on which Rust version?
The build is Rust network protocol 2634 and build 166586 on Linux, running on [AU] Rust Aus PvE | Monthly | High Gather. The protocol has to match for you to join, and Steam applies that update.
Is [AU] Rust Aus PvE | Monthly | High Gather up, and how consistent is its uptime?
No response from [AU] Rust Aus PvE | Monthly | High Gather. It was last seen 25 hours ago. 10 days 19 hours ago is when it last restarted, judging by the uptime it reports. 90% is its uptime for the last 7 full days, 152 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on [AU] Rust Aus PvE | Monthly | High Gather?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which [AU] Rust Aus PvE | Monthly | High Gather publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
[AU] Rust Aus PvE | Monthly | High Gather appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature [AU] Rust Aus PvE | Monthly | High Gather: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join [AU] Rust Aus PvE | Monthly | High Gather?
The console route: start Rust, press F1, enter client.connect 169.155.124.63:19200. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs166586,ts8
Game
gmrust
mp100
ts8
v2634
cs166586
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
