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RUST ANALYTICS
LIVE44,974PLY11,501SRV
QUOTE 169.155.124.63:19200 Offline checked 1d ago

[AU] Rust Aus PvE | Monthly | High Gather

monthly wipes vanillamoddedcarbon
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#12,590
3370 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 9h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123410:0014:0018:0023:0003:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0014:0018:0023:0003:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 9h

The force wipe · high confidence

usual gap
5.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 22d 9hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:35 UTC12d ago 1 – running 0
Wed 30 Sep, 09:27 UTC14d ago 1 – 1.8 days 0
Sun 20 Sep, 11:44 UTC23d ago 1 halved by day 1 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustafied.com - AU LongOC · groups of 16+ · monthly · 151 on average197/225−28−12.4%
2[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 17 on average20/250+1+3.4%
3[AU] Facepunch 1OC · groups of 8+ · monthly · 14 on average18/250+10+137.4%
4ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 6 on average15/100+0+1.1%
5WWW.AUSSIEMAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEOC · groups of 8+ · monthly · 6 on average6/500−1−12.2%
6[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 3 on average2/75+1+50.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [AU] Rust Aus PvE | Monthly | High Gather?

The name of [AU] Rust Aus PvE | Monthly | High Gather carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Which map is played on [AU] Rust Aus PvE | Monthly | High Gather?

[AU] Rust Aus PvE | Monthly | High Gather uses a procedural map of size 4,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does [AU] Rust Aus PvE | Monthly | High Gather sit in the rankings?

For the last seven days, [AU] Rust Aus PvE | Monthly | High Gather holds rank #15,960 on player hours, in the top 71% of all ranked servers.

What is the population on [AU] Rust Aus PvE | Monthly | High Gather?

Right now, [AU] Rust Aus PvE | Monthly | High Gather is offline; the last sighting was 25 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at [AU] Rust Aus PvE | Monthly | High Gather?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 15 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does [AU] Rust Aus PvE | Monthly | High Gather wipe?

A single monthly wipe is what [AU] Rust Aus PvE | Monthly | High Gather runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 12 days 4 hours. A monthly wipe schedule is published in its tags.

Server Details

What is the location of [AU] Rust Aus PvE | Monthly | High Gather?

No region tag is published by [AU] Rust Aus PvE | Monthly | High Gather, though its name points to Oceania. Rust Analytics reports the location a server claims, not the machine's actual location. 169.155.124.63:19200 is its address.

Is [AU] Rust Aus PvE | Monthly | High Gather performing well?

The last 48 hours average 214 server fps, the low being 189. 93,784 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,531 MB. A climbing entity count plus low fps is the lag players report.

[AU] Rust Aus PvE | Monthly | High Gather is on which Rust version?

The build is Rust network protocol 2634 and build 166586 on Linux, running on [AU] Rust Aus PvE | Monthly | High Gather. The protocol has to match for you to join, and Steam applies that update.

Is [AU] Rust Aus PvE | Monthly | High Gather up, and how consistent is its uptime?

No response from [AU] Rust Aus PvE | Monthly | High Gather. It was last seen 25 hours ago. 10 days 19 hours ago is when it last restarted, judging by the uptime it reports. 90% is its uptime for the last 7 full days, 152 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on [AU] Rust Aus PvE | Monthly | High Gather?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which [AU] Rust Aus PvE | Monthly | High Gather publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

[AU] Rust Aus PvE | Monthly | High Gather appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature [AU] Rust Aus PvE | Monthly | High Gather: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join [AU] Rust Aus PvE | Monthly | High Gather?

The console route: start Rust, press F1, enter client.connect 169.155.124.63:19200. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build It runs build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.