RustProject DEV
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #6,564 top 29%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 22 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 9/300 | ▼−14−60.6% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 19/245 | ▼−4−18.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+3+2.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−3−40.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−2−65.7% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 7/700 | ▼−18−71.4% |
Quick answers
from the figures on this pageRules & Settings
How is RustProject DEV configured in terms of rules and settings?
No gather rate is given in the name of RustProject DEV. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on RustProject DEV?
RustProject DEV uses a procedural map, which the game generates.
Activity
Where does RustProject DEV sit in the rankings?
In the top 29% of all ranked servers, RustProject DEV is #6,564 on player hours over the last seven days.
How full is RustProject DEV?
At present, RustProject DEV is offline; the last sighting was 14 hours ago. Average players over seven days: 1; peak: 1. At 11:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How often does RustProject DEV wipe?
No rhythm can be told for RustProject DEV yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 12 hours ago the current world was created.
Server Overview
Where can RustProject DEV be found?
No region is published by RustProject DEV. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 171.225.248.136:28015.
RustProject DEV runs which version of Rust?
The version in use at RustProject DEV: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RustProject DEV?
No response from RustProject DEV. It was last seen 14 hours ago. 22% is its uptime for the last 4 full days, 21 of 96 hours. The earliest Rust Analytics saw it was 9 October 2026.
Tags and Rankings
How should you interpret the tags on RustProject DEV?
These tags are published by RustProject DEV and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RustProject DEV show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature RustProject DEV: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join RustProject DEV?
Type client.connect 171.225.248.136:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.