Preflight Test
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,960 top 71%
- Rank · 7d ago
- #15,493 ▼1467 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 32/300 | ▼−22−40.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 35/225 | ▼−8−18.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−2.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 8/1000 | ▼−8−48.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 0/1000 | ▼−7−100.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 19/700 | ▼−25−57.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Preflight Test?
The name of Preflight Test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on Preflight Test?
A procedural map runs on Preflight Test, created by the game.
Population
What is the rank of Preflight Test?
For the last seven days, Preflight Test holds rank #16,960 on player hours, in the top 71% of all ranked servers.
How full is Preflight Test?
Right now, Preflight Test is offline; the last sighting was 15 days 16 hours ago.
Wipe Schedule
When does Preflight Test schedule its wipes?
No rhythm can be told for Preflight Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 15 days 16 hours old.
Server Details
Where can Preflight Test be found?
There is no region published for Preflight Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 172.104.86.66:48476.
Preflight Test is on which Rust version?
The build is Rust network protocol 2634 and build 166029 on Linux, running on Preflight Test. Your game needs the same protocol to get in; Steam takes care of the update.
Is Preflight Test up, and how consistent is its uptime?
Offline at this moment: Preflight Test. Last seen 15 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 28 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Preflight Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166029 (Build): Build 166029; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which Preflight Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Preflight Test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Preflight Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Joining the Server
How can I connect to Preflight Test?
Type client.connect 172.104.86.66:48476 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166029,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs166029
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.