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RUST ANALYTICS
LIVE45,504PLY11,526SRV
QUOTE 172.240.87.139:25191 Offline checked 1d ago

Rust – Falling Kingdoms

moddedoxide
Players · last
0/ 40
n/a24h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 2
Rank
#14,439
top 65%
Rank · 7d ago
#14,610
171 places up
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3500
Custom Map · seed 50000
First seen
14 Sep 2026
no hostname published

Players

AveragePeak
0123401:0002:0003:0004:0005:0007:00

Hourly average and peak, UTC.

Server performance

05010015020001:0002:0003:0004:0005:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.9 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Thu 8 OctMon 28 SepWed 16 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:55 UTC6d ago 2 – running 0
Mon 28 Sep, 17:20 UTC16d ago 1 halved by day 2 9.9 days 0
Wed 16 Sep, 18:09 UTC28d ago 3 halved by day 4 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average26/300+12+88.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average18/225−3−13.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average5/1000−4−46.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000+4+300.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average12/700+1+9.1%

Quick answers

from the figures on this page

Rules & Settings

How is Rust – Falling Kingdoms configured in terms of rules and settings?

No gather rate appears in the name of Rust – Falling Kingdoms. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Rust – Falling Kingdoms?

A procedural map of size 3,500 with seed 50000 runs on Rust – Falling Kingdoms, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

What is the rank of Rust – Falling Kingdoms?

In the top 65% of all ranked servers, Rust – Falling Kingdoms is #14,439 on player hours over the last seven days.

What is the population on Rust – Falling Kingdoms?

At present, Rust – Falling Kingdoms is offline; the last sighting was 41 hours ago. Average players over seven days: 0; peak: 2.

Wipe Frequency

How does Rust – Falling Kingdoms handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

How often does Rust – Falling Kingdoms wipe?

Rust – Falling Kingdoms wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 6 days 10 hours ago the current world was created.

Server Details

What is the server location for Rust – Falling Kingdoms?

There is no region published for Rust – Falling Kingdoms. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 172.240.87.139:25191.

Is Rust – Falling Kingdoms performing well?

Server fps over the last 48 hours: 62 on average, 1 at the lowest. At its peak it held 77,941 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,691 MB. Low fps and growing entities are the source of felt lag.

Rust – Falling Kingdoms runs which version of Rust?

Rust network protocol 2634 and build 167398 on Linux is what Rust – Falling Kingdoms runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Rust – Falling Kingdoms up, and how consistent is its uptime?

Rust – Falling Kingdoms is down. The last time we saw it was 41 hours ago. 30 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 65% uptime, 109 hours on out of 168. First sighting by Rust Analytics: 14 September 2026.

Tags & Filters

What is the meaning of the tags on Rust – Falling Kingdoms?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Rust – Falling Kingdoms publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Rust – Falling Kingdoms show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Rust – Falling Kingdoms: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join Rust – Falling Kingdoms?

Type client.connect 172.240.87.139:25191 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.