RedTeam
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,363 top 71%
- Rank · 7d ago
- #8,118 ▼8245 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 50000
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 43/300 | ▼−30−41.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 32/225 | ▼−17−34.8% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−1.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 12/1000 | ▼−9−43.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 2/1000 | ▼−10−84.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 16/700 | ▼−33−67.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RedTeam?
No gather rate appears in the name of RedTeam. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on RedTeam?
The map on RedTeam is procedural, size 4,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does RedTeam hold in the server rankings?
In the top 71% of all ranked servers, RedTeam is #16,363 on player hours over the last seven days.
How full is RedTeam?
At present, RedTeam is offline; the last sighting was 18 days 15 hours ago.
Wipe Schedule
When does RedTeam schedule its wipes?
No rhythm can be told for RedTeam yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 21 days 3 hours.
Server Overview
What is the server location for RedTeam?
For RedTeam, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 172.255.9.28:28015.
RedTeam runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Linux, running on RedTeam. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of RedTeam?
No response from RedTeam. It was last seen 18 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 23 September 2026.
Tags & Filters
How should you interpret the tags on RedTeam?
These tags are published by RedTeam and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
RedTeam appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature RedTeam: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to RedTeam?
Type client.connect 172.255.9.28:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.