ZombieSurvival Private Test
Key statistics
the figures behind the quote- Players now
- 1/ 30 3% full
- Change · 24h
- ▪+0 +0.0% from 1
- 7-day average
- 1 peak 1
- Rank
- #8,708 top 39%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 9 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average | 92/2000 | ▼−34−26.8% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average | 77/2000 | ▼−11−12.9% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average | 35/200 | ▼−15−30.6% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 75 on average | 27/100 | ▼−53−66.2% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 30/200 | ▼−8−20.2% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average | 58/100 | ▲+6+12.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on ZombieSurvival Private Test?
No gather rate is given in the name of ZombieSurvival Private Test. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on ZombieSurvival Private Test?
The game generates the procedural map on ZombieSurvival Private Test.
Population
What is the rank of ZombieSurvival Private Test?
In the top 39% of all ranked servers, ZombieSurvival Private Test is #8,708 on player hours over the last seven days.
How full is ZombieSurvival Private Test?
At present, ZombieSurvival Private Test is offline; the last sighting was 22 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.
Wipe Frequency
On what cycle does ZombieSurvival Private Test wipe?
There are too few wipes on record for ZombieSurvival Private Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 days 1 hours ago the current world was created.
Server Overview
Where can ZombieSurvival Private Test be found?
No region is published by ZombieSurvival Private Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 172.59.129.169:28015.
ZombieSurvival Private Test runs which version of Rust?
The version in use at ZombieSurvival Private Test: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is ZombieSurvival Private Test up, and how consistent is its uptime?
No response from ZombieSurvival Private Test. It was last seen 22 hours ago. The server stayed up 25% of the time in the last 1 full day. 6 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on ZombieSurvival Private Test?
These tags are published by ZombieSurvival Private Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): It holds 30 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does ZombieSurvival Private Test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature ZombieSurvival Private Test: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to ZombieSurvival Private Test?
Type client.connect 172.59.129.169:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8
Game
gmrust
mp30
ts8
v2634
cs167398
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.