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RUST ANALYTICS
LIVE32,227PLY11,446SRV
QUOTE 173.214.160.11:28080 Online checked 13m ago

2026 Longrifle

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,900
top 72%
Rank · 7d ago
#15,970
70 places up
Last wipe
132d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
5000
Procedural Map · seed 5800
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average38/300−15−28.7%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average3/1000−12−79.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average1/1000−5−82.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average11/700−3−22.4%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average5/200+2+77.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 2026 Longrifle?

The name of 2026 Longrifle carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on 2026 Longrifle?

A procedural map of size 5,000 with seed 5800 runs on 2026 Longrifle, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does 2026 Longrifle hold in the server rankings?

For the last seven days, 2026 Longrifle holds rank #15,900 on player hours, in the top 72% of all ranked servers.

What is the population on 2026 Longrifle?

On 2026 Longrifle, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does 2026 Longrifle wipe?

There are too few wipes on record for 2026 Longrifle to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 132 days 9 hours ago the current world was created.

Server Overview

What is the server location for 2026 Longrifle?

There is no region published for 2026 Longrifle. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 173.214.160.11:28080.

What is the performance like on 2026 Longrifle?

The last 48 hours average 189 server fps, the low being 139. At its peak it held 144,549 entities: buildings, deployables and the rest of the world. Up to 4,296 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is 2026 Longrifle running?

The build is Rust network protocol 2627 and build 153461 on Windows, running on 2026 Longrifle. Your game needs the same protocol to get in; Steam takes care of the update.

Is 2026 Longrifle up, and how consistent is its uptime?

The server is live: 2026 Longrifle is online. The reported uptime puts its last restart at about 14 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on 2026 Longrifle?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2627 (Protocol): To join, your game needs protocol 2627; cs153461 (Build): Game build: 153461; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which 2026 Longrifle publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 2026 Longrifle?

The following Rust Analytics lists feature 2026 Longrifle: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What steps do I take to join 2026 Longrifle?

The console route: start Rust, press F1, enter client.connect 173.214.160.11:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2627,gmrust,cs153461,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2627
Protocol To join, your game needs protocol 2627.
cs153461
Build Game build: 153461.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.