Rust Repair Validation
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 76/300 | ▲+29+61.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 93/225 | ▲+12+15.3% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+1.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 19/1000 | ▼−19−49.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 9/1000 | ▼−3−27.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 38/700 | ▼−16−29.3% |
Quick answers
from the figures on this pageServer Rules
How is Rust Repair Validation configured in terms of rules and settings?
No gather rate is given in the name of Rust Repair Validation. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
Which map is played on Rust Repair Validation?
Rust Repair Validation uses a procedural map, which the game generates.
Player Count
Where does Rust Repair Validation sit in the rankings?
For the last seven days, Rust Repair Validation holds rank #15,901 on player hours, in the top 72% of all ranked servers.
How many players does Rust Repair Validation have?
At present, Rust Repair Validation is offline; the last sighting was 44 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Rust Repair Validation wipe?
There are too few wipes on record for Rust Repair Validation to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 44 hours ago the current world was created.
Server Info
Where can Rust Repair Validation be found?
For Rust Repair Validation, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 173.214.174.22:29015.
Rust Repair Validation is on which Rust version?
The version in use at Rust Repair Validation: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Rust Repair Validation?
No response from Rust Repair Validation. It was last seen 44 hours ago. 13 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Rust Repair Validation?
These tags are published by Rust Repair Validation and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Rust Repair Validation?
These Rust Analytics lists include Rust Repair Validation: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Rust Repair Validation?
The console route: start Rust, press F1, enter client.connect 173.214.174.22:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.