Always Small Maps 2x
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,773 top 70%
- Rank · 7d ago
- #15,586 ▼1187 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 647 on average | 156/200 | ▼−22−12.3% | |
| 2 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 422 on average | 96/100 | ▼−12−10.8% | |
| 3 | MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 301 on average | 53/500 | ▼−26−32.6% | |
| 4 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average | 5/1000 | ▼−21−80.6% | |
| 5 | Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average | 5/100 | ▼−2−23.1% | |
| 6 | Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 257 on average | 54/300 | ▼−10−15.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Always Small Maps 2x?
Always Small Maps 2x carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC is active.
Activity
What position does Always Small Maps 2x hold in the server rankings?
In the top 70% of all ranked servers, Always Small Maps 2x is #16,773 on player hours over the last seven days.
How many players does Always Small Maps 2x have?
At present, Always Small Maps 2x is offline; the last sighting was 13 days 10 hours ago.
Wipe Cycle
When does Always Small Maps 2x schedule its wipes?
No rhythm can be told for Always Small Maps 2x yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 10 hours.
Server Overview
What is the server location for Always Small Maps 2x?
For Always Small Maps 2x, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 173.90.239.20:28015 is its address.
Always Small Maps 2x is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on Always Small Maps 2x. The protocol has to match for you to join, and Steam applies that update.
How reliable is Always Small Maps 2x and is it currently online?
Offline at this moment: Always Small Maps 2x. Last seen 13 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.
Tags and Rankings
What is the meaning of the tags on Always Small Maps 2x?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which Always Small Maps 2x publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Always Small Maps 2x show up in Rust Analytics lists and filters?
These Rust Analytics lists include Always Small Maps 2x: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Joining the Server
What is the process to join Always Small Maps 2x?
Type client.connect 173.90.239.20:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.