Scavenger Isle - Local Dev
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,945 top 67%
- Rank · 7d ago
- #6,865 ▼8080 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.8 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW13d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC14d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC16d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC17d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC18d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC26d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average | 151/2000 | ▼−16−9.8% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 196 on average | 224/2000 | ▲+16+7.7% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average | 32/200 | ▲+9+41.2% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average | 26/100 | ▪+0+0.0% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 69/200 | ▼−21−23.0% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average | 15/100 | ▼−12−45.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Scavenger Isle - Local Dev?
No gather rate appears in the name of Scavenger Isle - Local Dev. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is active.
Which map is played on Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev uses a procedural map, which the game generates.
Player Count
What position does Scavenger Isle - Local Dev hold in the server rankings?
For the last seven days, Scavenger Isle - Local Dev holds rank #14,945 on player hours, in the top 67% of all ranked servers.
How many players does Scavenger Isle - Local Dev have?
Right now, Scavenger Isle - Local Dev is offline; the last sighting was 8 days 20 hours ago.
Wipe Schedule
What can you expect on wipe day for Scavenger Isle - Local Dev?
Recent wipes at this server drew an average peak of 1 players. 21 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.
How often does Scavenger Isle - Local Dev wipe?
Scavenger Isle - Local Dev wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days 1 hours old.
Server Overview
Where can Scavenger Isle - Local Dev be found?
There is no region published for Scavenger Isle - Local Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 174.114.223.30:28025 is its address.
Scavenger Isle - Local Dev is on which Rust version?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Joining requires the same protocol on your game, which Steam updates.
Is Scavenger Isle - Local Dev up, and how consistent is its uptime?
No response from Scavenger Isle - Local Dev. It was last seen 8 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 15 September 2026.
Tags and Rankings
How should you interpret the tags on Scavenger Isle - Local Dev?
These tags are published by Scavenger Isle - Local Dev and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166822 (Build): It runs build 166822; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The world is the danger here, not other players; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Scavenger Isle - Local Dev?
These Rust Analytics lists include Scavenger Isle - Local Dev: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Scavenger Isle - Local Dev?
The console route: start Rust, press F1, enter client.connect 174.114.223.30:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust
mp10
ts8
v2634
cs166822
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.