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RUST ANALYTICS
LIVE54,269PLY11,584SRV
QUOTE 174.114.223.30:28025 Offline checked 8d ago

Scavenger Isle - Local Dev

moddedcarbonpve
Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,945
top 67%
Rank · 7d ago
#6,865
8080 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW13d ago 1 – running 0
Wed 30 Sep, 15:27 UTC14d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC16d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC17d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC18d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC26d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average151/2000−16−9.8%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 196 on average224/2000+16+7.7%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average32/200+9+41.2%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average26/100+0+0.0%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average69/200−21−23.0%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average15/100−12−45.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Scavenger Isle - Local Dev?

No gather rate appears in the name of Scavenger Isle - Local Dev. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is active.

Which map is played on Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev uses a procedural map, which the game generates.

Player Count

What position does Scavenger Isle - Local Dev hold in the server rankings?

For the last seven days, Scavenger Isle - Local Dev holds rank #14,945 on player hours, in the top 67% of all ranked servers.

How many players does Scavenger Isle - Local Dev have?

Right now, Scavenger Isle - Local Dev is offline; the last sighting was 8 days 20 hours ago.

Wipe Schedule

What can you expect on wipe day for Scavenger Isle - Local Dev?

Recent wipes at this server drew an average peak of 1 players. 21 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.

How often does Scavenger Isle - Local Dev wipe?

Scavenger Isle - Local Dev wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days 1 hours old.

Server Overview

Where can Scavenger Isle - Local Dev be found?

There is no region published for Scavenger Isle - Local Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 174.114.223.30:28025 is its address.

Scavenger Isle - Local Dev is on which Rust version?

Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Joining requires the same protocol on your game, which Steam updates.

Is Scavenger Isle - Local Dev up, and how consistent is its uptime?

No response from Scavenger Isle - Local Dev. It was last seen 8 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 15 September 2026.

Tags and Rankings

How should you interpret the tags on Scavenger Isle - Local Dev?

These tags are published by Scavenger Isle - Local Dev and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166822 (Build): It runs build 166822; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The world is the danger here, not other players; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Scavenger Isle - Local Dev?

These Rust Analytics lists include Scavenger Isle - Local Dev: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Scavenger Isle - Local Dev?

The console route: start Rust, press F1, enter client.connect 174.114.223.30:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166822
Build It runs build 166822.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.